Wii Zapper box and Link teaching marksmanship

Lots of controller (or interestingly shaped controller housing) news is coming our way from Tokyo these days. Nintendo has issued a press release describing the Wii Zapper and included game, Link’s Crossbow Training, plus a photo of the bundle’s packaging.

According to the release, Link’s Crossbow Training is designed as a tool to aquaint gamers with the peripheral before they jump into any of the other games that support it. Even so, the game will feature a total of 27 stages and three game styles.

The three modes are described as follows:

Target Shooting: In target-shooting rounds, players shoot bull’s-eyes as they pop up on the screen. In early stages, targets are stationary. As the game difficulty increases in later levels, the targets move. Hitting the center of the bull’s-eye nets more points, and hitting targets in succession without missing earns combo multipliers. Link can aim anywhere on the screen.

Defender: In defender rounds, players remain stationary but can look and aim in all directions – sometimes even in a full 360 degrees – by aiming off screen. Hordes of enemies assault Link, and he must fight them off. These battles have a great deal of variety, from fighting off skeletons in a desert to defending a wagon from boar-riding Bokoblins.

Ranger: In ranger rounds, players can move throughout the level using the control stick and aim anywhere they want by aiming the Wii Zapper wherever they want to look. In these missions, Link storms enemy encampments, fights his way through a forest and seeks out his foes while exploring the environments.

So is this the Super Scope…3?

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Author: Eddie Inzauto View all posts by
Eddie has been writing about games on the interwebz for over ten years. You can find him Editor-in-Chiefing around these parts, or talking nonsense on Twitter @eddieinzauto.

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