Check out our preview section where we have a piece of design commentary written by one of the designers of Warhammer Online: Age of Reckoning, Dashiel Nemeth. He talks about the process of coming up with how a career should look and play, and making it fun and balanced. Dashiel also gives some insight on how the developers at Mythic create a class for an online game based off of an already established universe, yet manage to make it unique.
Did I mention he gives a lot of information on two career classes, the Black Orc and Ironbreaker?
So head on over and give it a read. If you want more, you can also find some screenshots of Black Orc’s and a dwarf or two in the screenshot section. Stay tuned to GamerNode in the future, and keep your eye out for more WAR design commentaries.