VS Node 34: The Generation’s Best Marriage of Gameplay and Narrative

Bioshock Infinite

Eddie, Jason, Dan, and Josh tackle the topic of ludonarrative consonance in gaming’s seventh generation.

Eddie Inzauto is joined by Jason Fanelli, Dan Crabtree, and Josh Robinson on Episode 34 of the Versus Node Podcast to discuss the games of the current console generation that have best married gameplay mechanics with narrative. “Ludonarrative consonance” is the phrase of the day, and the GamerNode staff chooses the best examples released from November 22, 2005 through today on the Xbox 360, PlayStation 3, or Nintendo Wii. Listen and find out which games of the past 8 years pushed interactive storytelling to new height as we close in on a brand new era with the releases of the PS4 and Xbox One this month.

Versus Node theme, “Dungeon” by Koji Kondo for Nintendo’s The Legend of Zelda, 1987, remixed by Brian Schulman and Charles Kantz, 2010. Interludes: “Maenam” by Jami Sieber for Number None’s Braid, 2008; “Nascence” by Austin Wintory for thatgamecompany’s Journey, 2012; “Far Cry 3 (Main Theme)” by Brian Tyler for Ubisoft’s Far Cry 3, 2012.

Links:

GN on Facebook – http://www.facebook.com/GamerNode
GN on Twitter – http://www.twitter.com/GamerNode
Eddie’s Twitter – http://www.twitter.com/EddieInzauto
Jason’s Twitter – http://www.twitter.com/bigmanfanelli
Dan’s Twitter – http://www.twitter.com/danrcrabtree
Josh’s Twitter – http://www.twitter.com/averagejosh

Email us at – vsnode {at] gamernode [dot} com

Versus Node on iTunes

Versus Node on Stitcher

For a direct link to the podcast feed, click here.

SHARE THIS POST

  • Facebook
  • Twitter
  • Myspace
  • Google Buzz
  • Reddit
  • Stumnleupon
  • Delicious
  • Digg
  • Technorati
Author: Eddie Inzauto View all posts by
Eddie has been writing about games on the interwebz for over ten years. You can find him Editor-in-Chiefing around these parts, or talking nonsense on Twitter @eddieinzauto.

Leave A Response

You must be logged in to post a comment.