Eddie, Jason, Dan, and Sinan discuss the various flavors of multiplayer available to gamers today, and what makes them so compelling… or not.
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Eddie Inzauto, Jason Fanelli, and Dan Crabtree are joined (or were at the time of recording on August 26th, at least) by Big Red Potion podcast host Sinan Kubba on this episode of VS Node to chat about all of the different types of multiplayer that gamers have enjoyed over the years. What about games’ multiplayer components make them so appealing, and which ones could we do without? What are the best examples of the different types of multiplayer out there, and which games, specifically, are our favorites? Inspired by Eddie’s obsession with Dark Souls, this podcast covers far more than just the occasional message on the ground.
Intro theme, “Dungeon” by Koji Kondo for Nintendo’s The Legend of Zelda, 1987. Remixed by Brian Schulman and Charles Kantz, 2010. Outro, “Dragon Brothers” from Technōs Japan’s River City Ransom, originally composed by Kazunaka Yamane for Technōs Japan’s Double Dragon, 1987.
Links:
GN on Facebook – http://www.facebook.com/GamerNode
GN on Twitter – http://www.twitter.com/GamerNode
Eddie’s Twitter – http://www.twitter.com/EddieInzauto
Dan’s Twitter – http://www.twitter.com/DanRCrabtree
Jason’s Twitter – http://www.twitter.com/BigManFanelli
Sinan’s Twitter – http://www.twitter.com/shoinan
Email us at – vsnode {at] gamernode [dot} com
For a direct link to the podcast feed, click here.
Bravo! Definitely my favorite podcast to date. What a flow. Good job, guys. Keep playing …. :)