In light of the release of the first Splinter Cell: Conviction trailer this past week, players have been voicing their opinions about the drastic change of direction for the famous stealth/action video game franchise. But, it’s always good to have the developers backing up their own product, right? Correct.
Mathieu Ferland, producer for Conviction, spoke with GamesIndustry.biz (http:/www.gamesindustry.biz/content_page.php?aid=25358) about the direction of the game, "We’ve been working very closely with the fans from the beginning. Their first reaction was, ‘What’s going on? Where’s Sam?’ And then they discovered these new possibilities, this new mechanic and they said, ‘That looks awesome. I want to play it."
Despite the change of gameplay, Ubisoft may return Fisher to his spy roots if Conviction bellys up upon release, "It’s not a one-way direction. You can always go back and do different things, having Sam in a new position, or a different character to explore light-and-shadow gameplay."
Conviction will introduce a variety of different tactics. Instead of Fisher in his traditional secluded, solo, dark and nighttime missions, he’ll be in the open, surrounded by people and completing his missions during the day.
In addition, Fisher won’t be relying on his high-tech spy gear — instead he’ll have to make do with makeshift, everyday items to distract people and take down enemies. Also it appears Fisher won’t don his famous trifocal goggles this time around.
Lastly, Conviction will introduce new controls and actions that’ll be much easier to use rather than the previous numerous button combinations to pull off various acrobatic maneuvers.