Tagged: Volition
Typically when an open-world sandbox game has both a story and squishy pixel people to potentially torment, it never comes together as well as it should. “Ludo-narrative dissonance” is what all the cool kids are calling it nowadays, and essentially… Read More »
It looks as though third time’s the lucky charm, with Saints Row IV finally attaining an MA15+ rating in Australia. After being refused a rating by the Classification Board twice, local distributor AIE (All Interactive Entertainment) has confirmed that Saints Row IV has… Read More »
A sandbox takes the familiar and makes it unusual. A sandbox takes dull dirt and meager piles of sand, and turns them into castles and cities. Of course, the human response to cities made out of sand is almost always… Read More »
E3 sure makes us GN editors hungry, both figuratively — for games — and literally — for GIANT burgers! We satisfied our appetites for both with this conversation over dinner about our favorite games encountered through day 2 of E3… Read More »
Recently, the man behind Saints Row 2 modding blog Idol Ninja sent an email to Volition Inc, requesting information on Saints Row: The Third‘s various internal specifications, only to be astounded when Jeff Thompson; programming director, actually replied. He said that he is… Read More »
In the waning, final minutes of E3 2013, I got to sit down with Volition’s Brandon Bray, audio director for Saints Row IV. During the interview, Brandon and I discussed the game’s reception at the show, its over-the-top humor, the history… Read More »
Following Koch Media’s acquisition of Volition, Inc. during this week’s THQ auction, outspoken and charismatic ex-Epic Games Design Director Clifford Bleszinski delivered an inspirational message, via Twitter, for the Saints Row series developer and its new publisher, Deep Silver. “Lose the gimps… Read More »
Each year brings new video games that push the boundaries of storytelling and innovation, but sometimes you just want to dropkick people through car windows. The team at Volition understand this, as Saints Row: The Third acts as a love… Read More »
At PAX East 2011, GN caught up with Lead Level Designer for Volition, Inc. Jameson Durall to chat about the developers philosophy and approach to creating the cavernous depths in Red Faction: Armageddon. Jameson filled us in on the recently… Read More »
So, hey. Welcome to Red Faction: Armageddon Halfway House. It’s great to have you here. We like to say, “Nobody’s a loser… when everyone’s a winner,” and… we hope you’ll join us. Really, it’s just great to have you. Really…. Read More »