Tagged: Steam
I am not the main character in Papo & Yo, and neither are you. Vander is. Before Papo & Yo (translated to the nicknamed “Papo and I”), I knew video games were player-centric. In every other game’s given galaxy (excepting… Read More »
Along with yesterday’s release of Star Trek: The Video Game, Namco Bandai Games has given sci-fi fans one last trailer to entice them to pick up the highly anticipated title. The 90-second spot shows off no gameplay, but makes up… Read More »
Everyone knows that last month’s widely successful title Bioshock Infinite will have three DLC packs as part of its season pass. What wasn’t known — prior to today’s reveal on the game’s Steam profile page — was that these achievements will come… Read More »
Don’t Starve from Klei Entertainment was one of PAX East’s pleasant surprises for the GN staff. Mike and I had a very zen-like experience sitting down with the game amid the bustle of the show floor, and when we were… Read More »
So what will Nodie-Award-winning composer Austin Wintory do with the Grammy he’s about to win (we hope) on Sunday? Well for one, he’s going to work on a level for Beatbuddy, the upcoming music-action game from THREAKS. Beatbuddy is currently in… Read More »
Since its launch in August 2012, Steam Greenlight has had an average of three games posted to the service every day. That can make it hard to keep track of the numerous potential releases, but a new update helps solve… Read More »
Welcome to another round of GamerNode’s Counterpoint, where a handful of our editors come together to discuss and debate a controversial gaming topic. coun·ter·point n \kaūn-tər-pōint\ 1. The technique of combining two or more melodic lines in such a way that they establish… Read More »
A knight, a hillbilly, a scientist, a monk, an adventurer, a time traveler, and a pair of twin children walk into a talking cave… This isn’t the beginning of a bad joke, but a fine dark comedy adventure created by… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
The developer/player relationship often moves in one direction – the developer delivers a product, the player experiences it, and the two parties move on. Every so often, though, the developer asks the player to go above and beyond those boundaries… Read More »