Tagged: Smashing Bricks
King.com knows exactly how to stop other game developers from ripping off its ideas. It stands to reason, as this maker of Facebook and mobile games blatantly xeroxes classic puzzlers, re-branding them as the developer’s own. The most notable King… Read More »
Welcome back to Edification, Editor-in-Chief Eddie Inzauto’s (that’s me) video series conceived to deliver straight talk about current gaming issues directly down your brain-pipe! In what I’m calling Episode One of the show (following a sort of “pilot” show), I… Read More »
Welcome, dear readers, to a brand new GamerNode video series designed by me, Editor-in-Chief Eddie Inzauto, to deliver straight talk about current gaming issues directly down your brain-pipe! In this inaugural episode, I talk SimCity, sexism, pre-orders, PAX East, and… Read More »
Gamers hear the term “indie” quite frequently nowadays. With the advent of digital delivery and self-publication services such as XBLA, PSN, Steam, and other similar networks, independent developers have begun to work their way into the spotlight, the lion’s share… Read More »
I respect video games and the work that goes into creating, marketing, and critiquing them. I respect the people who do these things — the developers, those who work in PR, and my peers in the gaming press. And I… Read More »
Eddie here. I’ve been planning to resurrect the old column, so what better way to do it (especially with E3 looming and that resource called “time” looking pretty thin) than with the return of my column-within-a-column “Scribblings” series? Scribblings is… Read More »
E3 2011 is upon us. These are my equips. From top left: Biz Cards (That top one is extra old, naming me as GamerNode Senior Editor) GN’s 2011 Best of E3 placard prints (Sneak peek! You can guess what those… Read More »
Sometimes a game’s universal acclaim leaves me wondering if critics are getting soft, giving it and games like it a free pass in certain ways. In such cases, I find it difficult to stand behind even a reasonably well crafted… Read More »
A video game’s primary purpose is never to repel its audience. I would venture to say that outside of certain forms of painting and sculpture, artists rarely seek to provoke repulsion. It’s unfortunate then that some video games do present… Read More »
With the 30-Day Gamer Challenge completed, the only thing left to do is give you all a complete, spoiler-free index of the topics covered throughout the feature. Here you can see the "question" for each day, and then click through… Read More »