Tagged: Deep Silver
Homefront, the THQ-published, Kaos-developed first-person shooter, though highly anticipated before its 2011 release, was ultimately seen by most critics as a letdown. Amid the smash-and grab auctioning of THQ properties after the company went belly-up in 2012, Crytek managed to… Read More »
The sly dogs at Deep Silver set a trap, and we all bit. There’s the story from Judges Week where they had to pull a game from judging due to it being picked up for a conference, but the room… Read More »
Typically when an open-world sandbox game has both a story and squishy pixel people to potentially torment, it never comes together as well as it should. “Ludo-narrative dissonance” is what all the cool kids are calling it nowadays, and essentially… Read More »
It looks as though third time’s the lucky charm, with Saints Row IV finally attaining an MA15+ rating in Australia. After being refused a rating by the Classification Board twice, local distributor AIE (All Interactive Entertainment) has confirmed that Saints Row IV has… Read More »
After being refused classification, then re-submitted to the Review Board, the Classification Board has reached a final verdict on the fate of Saints Row IV in Australia: No. The original classification was put in place both because of an ‘alien… Read More »
A sandbox takes the familiar and makes it unusual. A sandbox takes dull dirt and meager piles of sand, and turns them into castles and cities. Of course, the human response to cities made out of sand is almost always… Read More »
E3 sure makes us GN editors hungry, both figuratively — for games — and literally — for GIANT burgers! We satisfied our appetites for both with this conversation over dinner about our favorite games encountered through day 2 of E3… Read More »
In the waning, final minutes of E3 2013, I got to sit down with Volition’s Brandon Bray, audio director for Saints Row IV. During the interview, Brandon and I discussed the game’s reception at the show, its over-the-top humor, the history… Read More »
There’s a moment in Metro: Last Light when the main character Artyom overhears a child crying about a lost teddy bear and an adult asking the boy where he lost it. Normally this would be a conversation between NPCs that… Read More »
With E3 around the corner, we wanted to fire up this Grill as soon as possible! Check out the Hot Off The Gril Pre-E3 Extravaganza! Every weekend, join GamerNode Senior Editor Jason Fanelli (with videographer Matt Boyle and production assistant… Read More »