Tagged:  360

By Kyle Hilliard, June 28, 2011 0 VG Review

Duke Nukem Forever is not a good game. I wouldn’t recommend buying, or even playing it, unless you really love immature humor, and really miss The Duke. That audience exists, and they will like Duke, and that is totally okay…. Read More »

By Dan Crabtree, June 28, 2011 0 VG Review

When a game reacts to the player with light and sound, I’m less inclined to call this innovation than I am to call it a game. The remarkable aspect about Child of Eden, successor to Tetsuya Mizuguchi’s first rhythm action… Read More »

By Anthony LaBella, June 27, 2011 0 GN

Microsoft already announced its Xbox LIVE Summer of Arcade lineup earlier this month, but now the company is revealing release dates for each specific game. Kicking things off is Bastion, an action RPG that has received extensive coverage from Giant… Read More »

By Jason Fanelli, June 25, 2011 0 Previews

Being a fighting game fan, it’s always interesting to see a new IP try to invade the fighting game space. A lot of the time, the lack of familiarity will kill a game, as people are too busy with their… Read More »

By Jason Fanelli, June 25, 2011 0 Previews

What happens when two major fighting franchises clash in a knockdown, drag-out brawl? Street Fighter X Tekken, that’s what. This being Capcom’s project, Street Fighter IV is closely emulated here, but that’s not a bad thing. The gameplay is solid,… Read More »

By Mike Murphy, June 23, 2011 0 Previews

While everyone was freaking out over the first official trailer for Dead Island, I must admit that I sat back and took it with a big cup of skepticism. Sure, the video looked great, and I always love zombies, but… Read More »

By Matt Erazo, June 23, 2011 0 VG Review

When you start up Shadows of the Damned, you’re asked if you want to start your own road movie. It’s a fitting description because Shadows of the Damned feels like a grindhouse road movie where you trek through Hell with… Read More »

By Eddie Inzauto, June 22, 2011 0 Previews

With Kingdoms of Amalur: Reckoning, developers 38 Studios are aiming to take a slightly different approach to the western RPG, while still incorporating many of the tried-and-true mechanics and design elements veterans of the genre have grown accustomed to. Between… Read More »

By Kyle Hilliard, June 22, 2011 0 VG Review

It’s a bit unfair to assume that Hunted: The Demon’s Forge is an RPG based purely on its aesthetic, but it’s hard not to. I was about an hour in before it hit me: I’m not playing an RPG; I’m… Read More »

By Anthony LaBella, June 21, 2011 0 VG Review

When American McGee’s Alice came out back in 2000, gamers were treated to a wonderfully twisted look into the already-bizarre universe of Wonderland. Now it’s 11 years later, and a sequel is finally hitting store shelves. Despite the long wait,… Read More »