In an interview conducted by Japanese website ITMedia +D Games (catchy name), Kaz Hirai, president of Sony Computer Entertainment, discussed his wish that developers should start focusing their multiplatform titles around the PS3.
"I think it’s important that third parties use the unique characteristics of the platform to add a little bit of extra flavour to their games," said Hirai. "For example, with the PS3, you’ve got the Sixaxis controller, or you could utilise the extra capacity provided by Blu-ray to add more levels, put on interviews with the developers or have your videos able to play in 1080p. I think it’s really important that we talk with third party developers so that they can have these interesting extras in the PlayStation 3 version."
I’m not so sure I like the idea of a game having "interesting extras." Obviously a game is best when it’s made for a specific system, but that doesn’t refer to each system having one unique characteristic. It means that the game is built from the ground up to fit perfectly with a console’s infrastructure.
I feel that sooner or later with these "extras" somebody ends up getting the shaft. Whether it’s a 360 game that has better online functionality or a PS3 game with improved graphics or a Wii version with hidden levels–nobody wins.
What you get in these situations aren’t three distinct versions that are made better by adding extras. What you get are three versions that have been individually gimped in an attempt to offer exclusive extras. All games should be completely full.
[via MCV]