Publisher Red Mile has announced that the upcoming videogame adaptation of Sin City will make use of Epic’s popular Unreal Engine 3. The license for Frank Miller’s graphic novel series was acquired back in May, and the project will be overseen by Flint Dille, who has previously worked on titles such as Dead to Rights and Chronicles of Riddick: Escape From Butcher Bay.
Said Red Mile president and COO Glenn Wong:
"The Unreal Engine is one of the most technically advanced engines on the market and is a perfect fit for our Sin City video games. The engine has powered several of the best-selling games of all time and I am very glad we have the opportunity to arm our developers with such a world-class product."
Epic’s Mark Rein, too, expressed his excitement about the deal:
"We’re extremely excited to be working with Red Mile. We have been Frank Miller / Sin City fans for a long time and are pleased that our technology will be a key factor, and we’re confident that they’re going to make a great game with it.”