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Afro Samurai

Category: Xbox 360, Posted: 02/13/2009 at 11:40PM EST by Kyle Stallock, Contributor
  • Afro Samurai
  • Xbox 360
  • Namco Bandai Games
  • Namco Bandai Games
  • January 27th, 2009

Slice it to pieces and dissect each individual limb like an adolescent science student with an unfortunate toad and you'll find Afro Samurai contains everything it should. Everything's even in the right places. Had this creature been a resident of the Gallapagos Islands, Darwin would've maybe called it "simple" from an evolutionary point of view.

Swath through dozens of enemies, trigger a boss fight, kill said boss, put the controller down and watch the following non-interactive cutscene - many of us have ventured down third-person action path before. But we've never done so while controlling a black protagonist in samurai garb while Samuel L. Jackson tells us to "hit that pussy."

In the real world, people say these things. Sometimes they say things even more crass (shocking, I know)! As the first title under Namco Bandai's new, more "mature," publishing label called Surge, so can Afro, Ninja Ninja, and the rest of the stereotype-bending cast.

"You fucker!" yells a top-heavy half-naked stripper after I use Afro's kitana to sever her fishnet-encased legs in two. I smile in response. My agile foe's nimbly bimbly acrobatics abruptly ended after I pulled the left trigger, enabled slow-motion, and pinpointed her lower appendages as she attempted to dive over my character's head.

Afro's a tough dude, so nearly all enemies can be defeated using the simplest repeated inputs of the "X" button, but that's no fun. Provided are dozens of moves and combos adventurous players can, and more than likely will, use. The depth is there, it's just not absolutely necessary to progress through the story.

Following the plot of the anime's first season, our poofy-haired protagonist seeks revenge for the murder of his father. The killer: a man named Justice. Lead producer David Robinson said he believes the narrative exists in an "alternate reality" where, by the game's conclusion, Afro is a much more sublime and self-reflecting character. After watching the series and playing the game, I'm obligated to agree.

With a running time of just barely over one hour, Gonzo , the production house behind the anime, can only supply us with a limited amount narrative from Afro's past and present. But with six hours, Namco and Bandai have mostly delivered a more effective and fleshed-out story...mostly.

Game Score

Wondering how we choose our scores? Click here for the GN ratings guide.
Gameplay & Design: We've been here before, but the presentation ALMOST makes up for the lack of old-school beat-em up gameplay.
Graphics & Sound: The sketchy art accurately replicates the show's visuals while still becoming its own unique style. No hiccups here, the framerate runs consistently smooth. Superbly adapted from the show. Which is better, the voicework by Ron Perlman and Samuel L. Jackson or the RZA-inspired soundtrack? I can't decide.
8.0 Final Word: Afro should at least be commended for precisely translating the show's feel to a game, especially considering all the poor adaptations out there bearing little in common with their original properties.
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