Okami was originally a game released for the PlayStation 2 back in 2006. Ever since, Wii owners have been clamoring for a port to their system because the Wii was undoubtedly more suited to the game's unique mechanics.
Since Okami was a commercial failure (although a critical success) when it debuted on the PS2, the developers, Clover Studios, disbanded. Capcom then turned to Ready at Dawn, the creators of the recent God of War: Chains of Olympus, to handle the port. I'm glad to say that RaD has done a great job in successfully translating Okami to the Wii.
You are Amaterasu, an ancient god who takes the form of a majestic wolf. The evil god Orochi has broken out of his 100 year long confinement and has cursed the world to a state of non-fertility. The world is dying and it's up to Amaterasu to save it.

If you've played any Zelda title, you will be right at home with Okami. For all intents and purposes, the game is a Zelda clone. There is a massive twist to the gameplay however and it's what makes Okami one of the freshest games in years. Early on you will gain the ability to freeze time and use what's called your Celestial Brush to alter your surroundings. Whether it's restoring a dead tree to life or drawing a bomb to blow up a wall, Okami has it covered for the most part.
Of course, you won't gain all these abilities at the very start. At the beginning you are armed with only the ability to cut through monsters or soft surfaces by drawing a straight line across them. As you progress in your journey, you will gain the ability to create gusts of wind, make lily-pads on the water, and more. All the abilities are used often and the developers continue to make good use of them throughout the game rather than using them over and over for one task.

That said, the game can be repetitious at times. While the 13 Celestial Brush techniques are put to continously varied uses, that doesn't mean you don't use some more than others. Especially early in the game you will be using one or two abilities much more than others. However as the game goes on, that becomes less of a problem.
When Ready at Dawn ported Okami to the Wii, they of course added motion controls to take advantage of the Wii remote. Motion control is used in two ways: fighting enemies and controlling the Celestial Brush. Controlling the brush is much more accurate compared to controlling it on the PS2 version with its analogue control because you just move the remote as if you were actually painting. It's also much faster and after you get some practice you will be able to pull off brush techniques with blinding speed and accuracy.


| Gameplay & Design: Fun, varied, and unique. A very well-done spin on Zelda's formula. | |
| Graphics & Sound: Jaw-droppingly beautiful. Looks like no other game before or after it. The framerate sometimes drops quite a bit, though. Music is excellent, but sound effects may annoy some. | |
| 9.0 | Final Word: The definitive version of Okami despite its combat flaws. The improved Celestial Brush is enough to warrant a purchase. |
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Hopefully this game will get better recognition than it did on the PS2.
I hope so. It was one of my favorite PS2 games (I think my review proves that), but no matter how many people I told to get it barely anyone did =/
I can understand why it didn't really take off though. It was a beautiful game to behold, but maybe it was just ahead of its time with its stylized game play.
I certainly enjoyed the game. Of my remaining Playstation/2 titles, along with my R&C collection and Final Fantasy Tactics, this is one game I can't bear to sell.
I've even been turning around the idea of plugging it in to pass the time until GTA can finally be picked up...
I really enjoyed the original, although I still contest that it could have had some better pacing. This game was the inspiration for my first somewhat interpretive article on videogames, actually.
I am very excited to start celestial Wii-brushing