GamerNode: Reviews - Audiosurf

Search
Review

Audiosurf

Category: PC, Posted: 02/21/2008 at 03:19AM EST by GamerNode Staff,
  • Audiosurf
  • PC
  • BestGameEver
  • Valve Software
  • February 15th, 2007

We wanted to try something a little different with this review--sort of test the waters, if you will. Below you'll find an embedded Youtube link. What is it? Why, it's the very first GamerNode Audio Review performed by Kyle and Sean (aka jambo). But that's not enough to blow your mind. To do that, I gave the audio review to Ryan, and Ryan played the audio review on Audiosurf--the game being reviewed. Madness! That portion is a back and forth discussion of Audiosurf between the two test subjects reviewers, while the actual text of this review is their concise, "What do you think?" moment to shine. Be sure to let us know what you think of the experiment in the comments. Maybe we'll figure out a way to do more international audio/video reviews in the future.

(Also, Kyle wanted me to tell people that this was recorded at 5:30 AM his time to make up for jambo's Australian time. Whatever makes him feel better. That's hopefully why he sounds like an idiot at the end and calls it the first GN podcast.) - Brendon

Kyle's Take

Audiosurf helps define the term "indie" with its very premise, use any available audio to generate and play a puzzle game, and its renegade one man development team. Unfortunately, since so few games exist whose gameplay is developed, to some degree, around the music, it's inevitable that people will compare this game to the few that actually are, such as Guitar Hero and Rock Band, and possibly the recently resurrected and enhanced critically acclaimed title from roughly six years ago, Rez. But unlike the aforementioned titles, the player is not actively participating in the creation or modification of the audible content. Rather, the audio remains (for the most part) untouched and from it, the puzzle patterns and general track structure are procedurally generated.

The game features 14 characters spread (unequally) over 3 different skill levels. Some exist as carbon copies and some as distinctly different ways of interacting with the puzzle element; this is most noticeable when comparing the characters Pusher and Mono. With Pusher, the player's goal is to maneuver and combine all of the blocks in patterns of three or more. In order to attain the highest possible score, it's essential to collect as many of the blocks as possible. With Mono, the goal is to actually avoid the gray blocks and collect only the ones that are colored. Given that the block patterns can sometimes change quite drastically depending on skill level and character type, choosing a combination for a song that accurately represents your intended individual experience can be both frustrating and rewarding. It's not a fault of the game, but rather one of its greatest assets in that my experience can be tailored to my heart's desire.

Unfortunately, the game's own ambition becomes its biggest weakness. Like the visualizer on the Windows Media Player, the game's own visuals do not adapt very well to the many different genres of music that exist and, for the most part, the only perceived difference in the non-gameplay related visuals is the pulsing of the background with the beat of the song. Given that the game is called Audiosurf and not Audioandvisualsurf, this is a minor complaint that I hope is resolved in some way.

Like many pieces of media, people might be entertained by Audiosurf for a variety of reasons. Some people might play the game to get the highest score, but for people like me, it's about freely experiencing a passive medium in a new and non-passive way.

SCORE: 9/10

My personal top 10 songs to play in Audiosurf:

* Led Zeppelin - When the Levee Breaks
* Beck - Farewell Ride
* Hank Williams - Lost Highway
* Norah Jones - Come Away With Me
* Alicia Keys - No one
* The Killers - Mr. Brightside (Jacques Lucont's Thin White Duke Remix)
* D'Angelo - Untitled (How Does it Feel)
* Amy Winehouse - Back to Black
* The National - Slow Dance
* Hot Chip - Take Care

 

Sean's Take

Audiosurf is a wonderful indie title, and proves that you don't need cutting edge graphics and the latest and greatest technologies to make a great game. It's just such an easy game to pick up and I had, and am still having, huge amounts of fun with it. There will be songs every now and then that just don't work at all with the game, but 95% of the time everything goes to plan and it's great. There are a few other issues with the menus, such as the mouse cursor randomly disappearing and things like the friends section could have been implemented better, but thankfully they pale in comparison to how much damn fun you have in the game. A rhythm game where you can play pretty much any song you have, has system req's that even the poorest of gamers will exceed and costs only $10?! This is madness!

SCORE: 9/10

Personal Top 10

1. Daft Punk - Harder, Better, Faster, Stronger (Discovery album)
2. Led Zeppelin - Moby Dick (tSRtS live album)
3. Pink Floyd - Money (P.U.L.S.E. live album)
4. Pink Floyd - Shine On You Crazy Diamond Pts 6-9 (Bootleg)
5. Daft Punk - One More Time (Discovery album)
6. Led Zeppelin - Whole Lotta Love (tSRtS live album)
7. Wolfmother - Colossal (Wolfmother album)
8. Led Zeppelin - Trampled Underfoot (Bootleg)
9. Stardust - Music Sounds Better With You (Single)
10. Wolfmother - Love Train (Wolfmother album)

 

Special thanks to John Asche for editing the audio review and providing the music used in it!

Game Score

Wondering how we choose our scores? Click here for the GN ratings guide.
Gameplay & Design: Like most puzzle games, the gameplay seems very basic at first, and with Mono it is, but with a multitude of different characters available the gameplay is as deep as you want it to be (to a certain degree).
Graphics & Sound: This definitely isn't cutting-edge stuff, but then again this isn't called Audioandvisualsurf... As good as you want it to be.
9.0 Final Word: Obviously a work of passion, Audiosurf is a game that must not be missed by anyone, especially with an above average interest in music.
Meta Critic TestFreaks GameRankings
Posted by Coyotegrey on 02/21/2008 at 03:27AM

I think we should have more of these.

_>

Maybe I'm biased.

Posted by Brendon on 02/21/2008 at 03:31AM

You're also a cyclops apparently.

Posted by NavMan on 02/21/2008 at 05:55AM

jambo's voice is too deep :P Or maybe its just the mic.

Posted by jambo on 02/21/2008 at 06:12AM

We used TeamSpeak, so while Kyle was capturing his own voice quite clearly, mine was being pumped through the tubes all the way accross the Pacific.

My voice is quite deep though.

Posted by Eddie R Inzauto on 02/21/2008 at 11:16AM

Yeah, the technology of your voice capture isn't the best, but I think you guys did a great job. I'm into this game, except I'd probably try to play with Soca, reggae, reggaeton, merengue, and other strong beat-driven music (I'm sure techno would be good, too). I feel like the intensity and immersion would be phenomenal with those genres - plus I love that stuff.

Posted by P-Thunder. on 02/21/2008 at 11:20AM

Great view. More like this! :D

Just better sound quality when it comes to jambo. It seems sean fails again.

Posted by Winged One on 02/21/2008 at 11:41AM

Yeah, but I

Posted by Winged One on 02/21/2008 at 12:31PM

Wait, what happened with my last comment?

It's supposed to say "Yeah, but I love Australian accents!"

Posted by Psyborg on 02/21/2008 at 12:55PM

Yeah, but I

Posted by Atomic Waffle on 02/21/2008 at 09:25PM

love men.

Great review guys. Jambo could've been a little clearer, but that's understandable. I'll have to pick up this title, haven't payed much attention to it until now.

Posted by Brendon on 02/21/2008 at 09:41PM

"love men."

...huh?

Posted by Sersoft.corp on 02/27/2008 at 05:48PM

and if you don't buy it, you're fucking retarded... haha

Posted by lskennedy on 02/27/2008 at 09:21PM

Wow sersoft, watch your language!!

And my god, i love this game!!

Posted by Coyotegrey on 03/03/2008 at 03:07PM

he was quoting me so it's ok

Post a Comment

Please login or sign up as a GamerNode member to post a comment.