With almost any form of media, there are pieces of content which, when released, never get the attention they so rightly deserve. Years pass by and the content is typically hailed by critics, people who have actually experienced the content and people who haven't actually experienced it but talk at great lengths like they have. If buzz is increasingly generated about this wonderful creation, then it may get a re-release, potentially with added and/or changed content. What happens next varies greatly from medium to medium, but in the constantly evolving world of videogames, it's very hard for a product to retain its original level of quality, let alone surpass it, without undergoing significant changes. Now, Rez HD has been released on Live Arcade and it's the same game that was released in 2002 but with HD graphics and 5.1 surround, and it's absolutely breathtaking.
At its core, the game is a very basic rail shooter that bears more than a slight resemblance to the early Panzer Dragoon games (fyi: several members from that series worked on Rez). You don't "earn" upgrades and new abilities as the game progresses, so what you start with on area 1 is what you end with on area 2. Instead of incorporating complex gameplay elements, the designers instead chose to focus on the concept of synesthesia, the association of different senses and stimuli with one another. In short, this is where Rez truly shines. Yet, because we all have such differing tastes in videogames, music, and how we like to be entertained, it's almost irrelevant for me to communicate my experiences with the game without first informing you of a couple of other things about myself.

I am extremely passionate about music in almost all of its forms so the rhythm genre of videogames especially appeals to me. I'm not the biggest fan of the trance music found in Rez, but I enjoyed it, especially in 5.1. I enjoy videogames as an alternative means to explore human emotion. Lastly, I'm not really a fan of rail-shooters. I don't hate them; I just don't like them as much as other types of games.
Because of my personal interests and expectations, which were pretty high given its revered status, I enjoyed every second that I spent playing this game from my repeated failures to being blown away by the beautifully constructed narrative in area 5. On the other hand, those not interested in the music and/or the audio and visual nature of this game might be left wondering what all of the fuss is about.
When you look at Rez through the glasses of traditional game design and try to determine its "value," you might boldly declare that it's worthless because it only has 5 levels and a minimal amount of extra content. Now that the game costs a mere 800 Microsoft Points (roughly $10) and you no longer have to throw down $100+ to a shady dealer on ebay or even $40-50 at retail just to own the game, even those wearing those short-sighted glasses will probably find a great deal of "value" here. Everyone else will find that the brilliance of Rez isn't in some singular quality like graphics, but in the way everything comes together to create an audio and visual interactive experience that is uniquely its own. Sure, you can dissect the simplicity of an individual element such as gameplay or the lack of traditionally perceived "value," but you'd be missing the point.
| Gameplay & Design: Simplistic in design, but that's not the point | |
| Graphics & Sound: They may be from 2002 but since the designers were more focused on art style than technical achievements, they hold up extremely well Some of the best sound design in a videogame | |
| 10 | Final Word: The brilliance of Rez isn't in some singular quality like graphics, but in the way everything comes together to create an audio and visual interactive experience that is uniquely its own. |
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I played it, i liked it, but 10? Are you serious? i don't think it deserves ten. It is great dont get me wrong, but 10?
I played it too and it was fun. Not fantastic, but fun.
I'd probably give Rez a 10 if I reviewed it. Like Kyle said, some will love it, some will think it's okay but overrated, and some will hate it.
I probably fall into that middle category. I played and enjoyed the original, but not to the extent that Kyle enjoyed this version, apparently. I somehow doubt the HD update would change those views, but who knows? Maybe I'll give it another spin if i can scrape up some bonus MS points (or dollars).
I completely agree with Kyle. I more or less reviewed it (impressions.. review) and had I been asked to attach a score, 10 almost undoubtedly would have been my choice. It's simple a tremendous game.
Man I had multiple vibrating controllers all around my body and this game is simply awesome, never played a Rez game before but I'd consider this a 10/10 amazing game.
I saw this in the magazines when it was new for the ps2 or dreamcast, it looked soo cool but I could never find it in stores... I guess that's the point of re-releases, to get the chance to play games that you missed out on in the past...
Amazing game. Never played the original, or even heard of it, really. I never thought I would ever say this about an on-rails shooter. I started playing it, thinking it would be a quick diversion from the real games, and it ended up becoming more time-consuming and real to me than them. It's an *experience* that goes way beyond the expectations of the genre.
I think the score is deserved. Length and breadth, while important, can't be qualities heavily weighted into every review. Look at the critical success of Portal. All things taken into account, the cost vs. value assessment is the same between the two games. While initial playthrough in hours can be counted on one hand, the experience as a whole negates the downside of the shorter length.
Rez is perfectly orchestrated in every aspect of its design. It thrives on the time-tested formula of easy to pick up, impossible to put down. The smattering of additional "lost" levels and other areas that are unlocked sporadically as you play certainly help to play again in the hopes of earning just one more track. Even the process of unlocking the visual "remixes" becomes engaging, as the level of eye-candy goes kaboom by another degree with each iteration.
And who can't resist a good leaderboard? The score attack mode has kept me coming back again and again.
I also am severely in love with every aspect of the game's style. It's absolutely the most superb, downright abstract visual design ever conceived for a game, and it wins completely.
For less than $10, this game should NOT be poo-pooed and cast aside.
Again, I think the 10 score is rightly deserved.