Gamernode: Previews - E3 2008: Fallout 3 hands-on

Search
Preview

E3 2008: Fallout 3 hands-on

Category: Xbox 360, Posted: 07/17/2008 at 01:14AM CDT by Eddie Inzauto, Senior Editor

I had the chance to meet with Bethesda Softworks on Tuesday at E3 for some hands-on time with the upcoming Fallout 3 for the Xbox 360, and although time was relatively short, I got a look at enough content to know that my eager anticipation for the title is certainly warranted.

For those of you who don't already know, Fallout 3 is a first/third-person shooter set in a post-apocalyptic Washington DC. Details regarding the story are scant as of yet, however, as our friends at Bethesda would prefer not to spoil the experience for gamers.

The game world itself appears to be quite vast, and is expected to be 50-80% the size of Oblivion's enormous map. Decorating the lightly rolling landscapes of the demo were the remains of urban and suburban infrastructure, ranging from relatively intact buildings to mostly dilapidated ones to fully blown-out and utterly destroyed husks of former architecture. Overall, the visual representation of the city and surrounding area really communicates the post-apocalyptic feeling that the team was aiming for.

 

Fallout 3

 

Combat was at the forefront of my demo time with Fallout 3. I encountered spiders, wolf-type creatures, and a small squad of bandits on my way to the lone town situated in the middle of the desolate landscape. Judging from what I saw, if you're satisfied with first- or third-person real-time shooting and melee combat, then Fallout 3 has you covered. The controls are responsive and the action can heat up quickly. Players can hotkey any weapon, piece of armor, or consumable item to the cardinal directions of the d-pad, also. This is all well and good, but for Fallout fans or anyone seeking something a little more complex, there is V.A.T.S. mode.

Hitting the right bumper pauses the action and lets the player target individual body parts, each of which displays the player's probability of making successful contact. Each attack performed in V.A.T.S. mode consumes a bit of AP, and results in a short but sweet animation of your character assaulting his enemy. When a targeted attack doesn't kill an opponent, there is also a chance that it will cripple the body part in question and have a significant impact on the rest of the encounter. V.A.T.S. really captures the feeling of the old Fallout games, although I couldn't target my enemies' eyes every time.

 

Fallot

 

I had to hurry up and get to town if I wanted to see any of the game's dialog within my allotted time, so I hightailed it to Megaton and visited with some NPCs. The system looks similar to the Elder Scrolls and old Fallout games, with many options in the tree and the ability to use your character's skills to your advantage. There is nothing terribly revolutionary here, but it definitely looks like players will be able to cultivate the character personality of their choice using the appropriate dialog selections.

Character customization plays an important roll in Fallout 3. Fans of previous Fallout games will be happy to learn that the game retains many of the specific design elements of earlier titles in that area. Each character will have the familiar basic statistics of strength, perception, endurance, charisma, intelligence, agility, and luck, as well as a long list of skills that can be leveled up independently in order to shape the individual play style of each character. From energy weapons, small guns, melee combat, and explosives to science, sneak, speech, and medicine, there are plenty of skills that players can focus on. Lastly, perks are back. They grant players bonuses to certain skills or provide other benefits like faster leveling or increased damage to certain types of enemies.

And that's about all I had the time to see in the world of Fallout 3. The game is scheduled for a simultaneous release on the Xbox 360, PlayStation 3, and PC this fall.

Posted by Requiem on 07/17/2008 at 01:47AM

sounds good

Posted by El on 07/17/2008 at 11:23AM

Thats not too bad.

Posted by Viktor Berg on 07/17/2008 at 01:44PM

Oblivion style dialogs... Shoot me.

Posted by sig220 on 07/18/2008 at 01:46PM

Viktor: Agreed

Posted by Disc0 on 07/19/2008 at 04:17PM

How were the animations and how was the voice acting? Hopefully improved a fair bit from Oblivion. GTAIV really set the bar a lot higher.

Post a Comment

Please login or sign up as a GamerNode member to post a comment.