Xbox 360 owners may not be happy to hear that all of the juicy additions planned for the PC version of Gears of War will not find their way back to the original game. The 360 version will remain Brumak-less, not to mention missing out on extra missions, a map editor, and better visuals.
Reasons cited by producer Rod Fergusson are the sheer size of the updates, as well as differences between the engines that the two versions of the game run on.
"There is no plan to provide the PC exclusive content to Xbox 360 gamers for a number of technical reasons. One is simply the size and scope of the new content which would be difficult to deliver as an update. But more importantly, Gears of War for Windows was not created with the same version of Unreal Engine 3 as Gears of War for 360. We wanted to take advantage of all the latest and greatest optimizations and features that are constantly being added to UE3 and as such, this new content is not easily compatible with the Xbox 360 version."
That kinda sucks for 360 owners who don’t have a strong PC. The Brumak fight looks to be intense and awesome.