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Frank Klepacki returns for Red Alert 3!

Category: PC, Posted: 06/23/2008 at 10:39PM CDT by Sean Pincombe, Staff Writer

RA3The news that many Red Alert fans have been waiting for has finally arrived. Frank Klepacki is officially returning to the RA franchise to help work on the Red Alert 3 soundtrack.

Klepacki is best known for creating the iconic Hell March, the theme music for Red Alert, and later, in the form of Hell March 2, the theme music for Red Alert 2.

Fans of the game, along with Klepacki himself, were initially worried that he might not have been able to work on the soundtrack, due to him no longer working at Electronic Arts as well as possible contrctual issues arising because of his current position at Petroglyph Games. Thankfully though, it looks like everything has been cleared up

In a video shot from his private studios, Frank talks quickly about his involvement in the game, thanks the fans for their constant support and then reveals exactly what he is working on.

The RA3 dev team are just as pleased as Frank, saying "...on behalf of the Red Alert 3 development team, we are extremely excited to partner with Frank Klepacki for Red Alert 3 and most importantly, for you, the fans. Many thought a partnership such as this would have been impossible, but we really wanted to align the stars with Frank and make this happen, especially for Hell March 3!"

One interesting thing to note from Frank's video is the small closing sequence from EA at the end, which reads "Red October, 2008." We can only hope.

Last, but certainly not least, I leave you with Hell March 1 and 2, both for those of you who have heard them a thousand times before, and for those of you who have been living under a rock for the past 13 years!

 

Posted by KindGalaxy on 06/24/2008 at 07:02AM

God, what is Hell March 3 going to sound like >.<
Red Alert always holds a special place in my heart, it's the game I remember my father coming home from work and playing 2-3 games a night, every night, for years. when Red Alert 2 came out i got him the collector's edition with a Tesla dude figure, and he played that the same; 2-3 games a night. It was fun, mindless and had character, it was modern/sci-fi but did not seem clamped to the setting; it had craziness and wildness that never had really been seen in any other modern-setting RTS game (looking at CoH and WiC). It has its place, alongside Blizzard's 'Craft games and the Age franchise.

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