The Unreal Engine 3 is being used everywhere these days, which makes VP of Epic Mark Rein happy. But sometimes you can’t just fathom how a game can look and play out without looking at it in real-time. So when Rein saw what Swordfish Studios were doing with the new 50 Cent: Blood and Sand game, he was "blown away."
"When we heard he was coming we were like ‘oh no, we’re gonna get killed!’ But he was over the moon, we’re chuffed about it," game director Julian Widdows told CVG in an interview.
"We’re obviously an Unreal Engine 3 licensee and he just came in for a visit and said ‘oh my god, I can’t believe you’re working on this, it looks phenomenal’. That was it; it wasn’t anything particularly formal, he came in to say hello to his licensees and was blown away by it. That was great for us."
Over at Epic, Rein said, "It’s fantastic. I was blown away and I said to them, ‘wow, you’ve got a really great team there.’"
So what is UE3 good for? Cover. And the new 50 Cent game will include cover but Widdows doesn’t want this to be a Gears clone. "It’s very different to Gears," he said. "Obviously in it’s look and it occupies a different part of the market. One of the very early decisions when we decided to include cover was that we didn’t want it to be as tactical as Gears. We wanted to show that you can be in open ground, you can charge people down."