Irrational Games has announced 1999 Mode for BioShock Infinite, a mode that forces players to face permanent consequences of their in-game decisions.
The new method of play is Irrational’s answer to a December survey that clued it in on how long-time fans of the series want to play.
“In 1999 Mode, gamers face more of the permanent consequences of their gameplay decisions,” says Ken Levine, creative director of Irrational Games. “In BioShock Infinite, gamers will have to sweat out the results of their actions. In addition, 1999 Mode will demand that players pick specializations, and focus on them.”
These tweaks to difficulty and new features are a throwback to a time when games demanded more of the player, hence the name. Levine says 1999 Mode is “designed to challenge players in a variety of ways – each requiring substantial commitment and skill development,” regardless of the difficulty level one plays on.
Levine goes on to emphasize the irreversible implications of each decision, stating that if one’s choices don’t end up suiting their play style, they will suffer for it.
Combat will be amped up as well, as players will have much less ammo and health than in the standard game. Players won’t only be tasked with managing ammunition, though. Power and health must also be managed, but in a “challenging” fashion.
When finally asked about game saves Levine answered, “there are game saves, and you’re gonna f***ing need them.” Those who don’t utilize them or lack “the resources to be brought back to life” will be met with a Game Over screen.
BioShock Infinite is set for a 2012 release, and we here at GamerNode can’t wait to finally play it.