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Interview with the lead designer of The Bourne Conspiracy

Category: Industry, Posted: 06/02/2008 at 12:20AM EDT by Kyle Stallock, Contributor

Rory McGuire bears a heavy burden. As lead game designer at High Moon Studios, he's been commissioned with overseeing development on what one might call "another movie-to-game adaptation" called Robert Ludlum's The Bourne Conspiracy. As we all know, knee-jerk reactions to such developments is universally negative, and for good reason. Yet, as Rory is quick to point out, the game is more of a compendium to the films than a straight adaptation; another way of putting the audience/player in the shoes of the hyperaware malfunctioning 30 million dollar weapon that is Jason Bourne. Last week I got the opportunity to sit down with Rory at High Moon and discuss a variety of topics including Matt Damon, single-player experiences, and casual sex as it applies to the gaming industry.

 

Posted by Coyotegrey on 06/02/2008 at 12:39AM

Forgot to mention it but the audio differs in quality because it came from two different sources.

Posted by Brendon on 06/02/2008 at 01:48AM

Really good interview, although it would be good to have a text version (and have this posted in interviews) as well, hint hint.

Posted by sig220 on 06/02/2008 at 01:28PM

I really glad they decided to delay it instead of shipping it with Ultimatum.

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