Independent game developers will get a fantastic opportunity to showcase their talent this summer at GarageGames’ B.I.G. (Break Into Games) Competition. The contest will give developers an opportunity to work with a trial version of the new Torque Game Builder to come up with the best game they can muster. All entrants will have access to engine tutorials, Podcasts, and GarageGames technical experts.
Anyone can enter, but interested developers must have their prototypes ready by August 25, 2006. While this may seem like a pressing deadline, GarageGames President Mark Frohnmayer said, “We,ve seen compelling games prototypes created with [the Torgue Games Builder] in one to two weeks.”
The Top 10 games will be announced at the Penny Arcade Expo (PAX) that day in Bellevue, WA and the following day at ShowDown in San Jose, CA. The developers will have one more month to finish their masterpiece before being flown to IndieGamesCon (IGC) in Eugene, Oregon on Oct 6–8. Prizes for the winners include top-of-the-line hardware and publishing deals with GarageGames and its partners.
Five contestants will get to appear at the end of the Player,s Choice Awards in an American Idol-style showdown, judged by a panel of industry experts. GarageGames Director of Business Development Jay Moore said, “This is the best opportunity for up-and-coming videogame developers to break into the business and for established developers to show their skills.”
Simon Cowell was unavailable for comment.