..article continued from page 1

While tricking out the exotic cars and winning respect from the local thugs is a big draw for the recent entries to the Need for Speed franchise, the biggest adrenaline rush is running from the cops. There is nothing like being in a chase scene worthy of Hollywood film.
So why not have music that matches the moment? Neither Most Wanted nor Carbon have bad chase music. It is some of the best. But it still can't match the musical wonder of David Arnold or Hans Zimmer.
Try running from the cops in a tricked-out dark blue Corvette while listening to the chase music from one of these James Bond scores. Your heart will pump, the adrenaline will rush, and a smile will appropriately appear. And for those who aren't into movie scores, Paul Oakenfold's "Ready Steady Go" plays beautifully with the chases.
Notable Tracks:
-"Molossus" - Batman Begins
-"Hovercraft Chase" - Die Another Day
-"Iced Inc." - Die Another Day
-"Come In 007, Your Time is Up" - The World Is Not Enough
-"Ice Bandits" - The World Is Not Enough
-"Bim Bam Smash" - The Bourne Supremacy
-"Ready Steady Go" - Paul Oakenfold
Kyle Stallock
Updated June 4th, 2008
Indie Games Journalism
Brendon Lindsey
Updated September 9, 2008
Blu-Ray Review: Trans...
Frank Ling
Updated: Aug. 1th, 2008 Are you a game snob?
Eddie Inzauto
Updated Wed, September 3
Too Human scribblings
GamerNode needs your help. Register
now and join thousands of gamers in a
crusade to spread the word of
GamerNode!
Join the Node Army!
I hope to GOD that you don't use custom soundtracks on your initial playthroughs.
When you substitute your own soundtrack you more often than not lose a crucial element of the game that is the musical cues. These musical cues can enhance certain moods such as seclusion and/or a sudden sense of urgency. Without them, a substantial part of the narrative is no longer there and you, the user, feel like you are less a part of the actual experience than ever before.
Now custom soundtracks during multiplayer games and/or multiple playthroughs are ok in my book.
Just try and imagine listening to any other than the in-game music during critical plot elements in an MGS game such as when Sniperwolf dies. Think about that for awhile.
Using a custom soundtrack in Guitar Hero 2 would make that game a lot more challenging. Too bad it's not possible :(
Also, links to the trance podcasts you mentioned in Geometry Wars would be nice, I'm interested in that :P