Gamernode: Features - Video Games as an Escape

Search
Feature

Video Games as an Escape

Category: Industry, Posted: 03/25/2007 at 02:44AM CDT by Eddie Inzauto, Senior Editor

Ask ten gamers how they got into gaming, and you are likely to hear the recital of ten markedly different sequences of events. All gamers have some sort of recollection of how they were initiated into this virtual 'club,' but beyond that, one might speculate as to what keeps them in the game. Why, exactly, do people play video games?

Of course, games are meant to be fun. Gamers most often pick up a game in hopes of enjoying the use of that particular piece of software. If a game does not satisfy the basic human desire to experience pleasant stimuli at least some of the time, it's not likely to be embraced by an incredibly large audience. Any evidence to the contrary, although extant in a few cases, is unfortunate information to discover. Realistically, who wants to play a game that they don't even enjoy?

Enjoyment comes in many flavors, however. What is a pleasurable experience to one may be utter hell to another. For example, certain gamers can't get enough of the grind of RPGs, where each slaughtering of the many repetitively-encountered enemies strikes their pleasure centers with loving ferocity. To others, the mere thought of this process is much akin to a night in the torture rack. Someone like this may prefer the feeling of an intense firefight, frantically ducking and dodging from one area of cover to the next, all the while enjoying a rush of adrenaline that manages to get them high for the duration of the gameplay session. Our RPG-playing friend might look at this, and quickly dismiss it as...boring and repetitive.

Boredom... This is a concept commonly related to video games, and is often a determining factor in assessing a game's value to the player. How much boredom will be relieved versus the amount the game goes on to produce? In a perfect world, no game would have a positive boredom balance, the gamer coming away LESS entertained as a result of having turned on his or her console. All games should at least serve the basic function of boredom release, and unless we are examining them in true Taoist fashion, then there will always be a mix of entertaining and boring video games. The best one can do is to simply avoid the latter. After all, isn't boredom a vile abomination from which we all wish to escape.

Besides boredom, there is another perceived disaster that quite a few gamers would admit to running away from at one point or another. This terror is daily life. For many, gaming represents a retreat from a world that is filled with very real stressors and unpleasantries. The world they escape to almost invariably has its own problems, but in that virtual domain the gravity of the situation is significantly diluted. Now, all conflicts and the paths to their resolutions have become a recreational pursuit, rather than a dire endeavor. It seems that solving problems in an imaginary world is entirely more interesting than tackling the trials of the real.

So what worlds do gamers choose to reside in, then? Oftentimes they are hectic and war-torn, in collapse or on the brink of destruction. It doesn't seem that all of the most popular virtual habitats are as pleasant as one might think an "escape" from the real would tend to be. The draw to these places, rife with adversity, goes further than this superficial contradiction, down to the level of the individual character.

Video games can be empowering to gamers. They place your average Joe in the shoes of heroes, and give him the opportunity to defeat enemies, conquer adversity, and even save the world. Having this level of influence upon an entire realm can be truly comforting to someone who has, or feels he has little sway over the world around him. A basic outline for a large portion of literature is: exposition, conflict, rising action, climax, resolution.

Games generally follow these guidelines, and usually end with all problems solved -- peace and happiness restored. Real life does not offer such guarantees, and with every temporary resolution comes another obstacle. The route is just a bit more difficult.

Sometimes the virtual world is simply a more appealing residence than the actual world. It can be a pleasant retreat, with all resolutions within grasp, experienced by you, the hero. The question is, at what point should one curb his escapism?

Posted by rtanger on 04/03/2007 at 10:29PM

What got me into gaming? My first Gameboy, then SNES. Never looked back.
Why do I, myself, play games? Mainly because they're damn fun. I've been thinking a lot about this lately, and every time, that's the main factor I come back to. They're not so much an escape, or a simple cure for boredom. Over the years, gaming has evolved into a complete factor of my lifestyle all it's own.
I don't think I could go without gaming. It's too much me, to ever stop being me. I'll play games until the day my hands wither and refuse to move a joystick anymore. It's that simple.

Posted by Dr.Aaron on 04/05/2007 at 11:47AM

I got into gaming when I saw my dad playing original legend of zelda so yeah I wanted a go lol.

Posted by BahamutBBob on 04/06/2007 at 01:41AM

As far back as I can remember, we had a copy of Frogger for DOS. Some fond memories there. Then, when I was 5 or 6, we got an NES. Good times with Mario Brothers 3, Crystalis, and Zelda. I've never looked back, and like rtanger, I don't think I would be able to give it up.
And you mentioned genres. I love RPGs, I've played every Final Fantasy (in the numbered series) aside from 3, 10-2, 11, and 12, as well as Chrono Trigger, Chrono Cross, and we can't forget World of Warcraft, as well as a few others. But I can't get into Oblivion. It's like pulling teeth. I also enjoy shooters, but can't stand Gears of War or Halo 1 and 2. Kinda funny how last year's games of the year I can't stand because they're so sub par compared to what I'm used to. GoW and Oblivion look gorgeous, but have bad gameplay and are overall boring. (Oblivion is like an MMO without other people, just like I thought it would be.)
Sorry to the loyalists of the two games, but I can't stand them.

Posted by geostigma on 04/09/2007 at 05:30PM

I think playing video games is a escape. With school and work piling on you every day you want to have fun. Note that you do worse at your job and at school when all you do is study and work. The fun factor is needed for humans to function properly and this is one thing thats fun. Your escaping a boring real world for a fantasy world where you can have fun and stimulate your imagination.

Posted by jambo on 04/23/2007 at 11:01PM

I started when I was about 5 with DOS games like Commander Keen and Invasion of the Vorticons! Then I was addicted to SimCity 2000 for a long time! Ahh memories.

Post a Comment

Please login or sign up as a GamerNode member to post a comment.