EA announces Army of Two: The Devil’s Cartel

Army of Two: The Devil's Cartel

Earlier today Electronic Arts announced via press release a new Army of Two game: The Devil’s Cartel. The latest entry in the co-op focused franchise will bring a few changes, including a fresh face on the development side of things.

Visceral Games, the team behind the Dead Space franchise, will be developing The Devil’s Cartel with the help of DICE’s Frostbite 2 engine. In addition, the game will take the series to Mexico, where the drug cartels pose the biggest threat.

Executive Producer Julian Beak explained his studio’s goal in creating The Devil’s Cartel.

“We wanted to refresh the Army of Two franchise for a new generation of action gamers, and at the same time, stay true to the core concept that really made the first two games fan favorites,” he said. “With meaningful, seamless co-op gameplay at its core and explosive new tag-team features, gamers will have to work together tactically and strategically as they push through a city dominated by one of Mexico’s deadliest drug cartels.”

Army of Two: The Devil’s Cartel is scheduled to come out in March 2013 for the PlayStation 3 and Xbox 360. Further information will be revealed in the September issue of Game Informer magazine, in which The Devil’s Cartel is the cover story.

In the meantime, Game Informer’s coverage trailer – which includes concept art and interview excerpts – can be viewed below.

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Author: Anthony LaBella View all posts by
My first experience playing a video game blew me away. The fact that Super Metroid was that game certainly helped. So I like to think Samus put me on the path to video games. Well, I guess my parents buying the SNES had a little something to do with it. Ever since then my passion for video games has grown. When I found that I could put words together into a coherent sentence, videogame journalism was a natural interest. Now I spend a large majority of my time either playing video games or writing about them, and I wouldn’t have it any other way.

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