Silicon Knights’ head honcho Denis Dyack never seems to be at a loss for words about any topic relating to the videogame industry. This is especially true of his team’s latest game, Too Human, which is shaping up to be one big ball of controversy.
Already, the company is embroiled in a legal battle with Epic Games over the Too Human engine, and Dyack himself has started a small war with the NeoGAF message boards over the quality of the game.
His latest jab at select members of the gaming community came yesterday in an interview with The Official Xbox Magazine UK, when he explained that the people who don’t like the game most likely just don’t get its innovative gameplay and apparently complex themes. He said:
"I think we took for granted how innovative the game was. First of all, the demo got a tremendous amount of attention. We’ve had over a million downloads, the reception has been by and large extremely positive.
But what we’re also seeing is for the people who don’t like it, generally just don’t get it. And it’s because we’ve created something so innovative and different. It’s ironic, it just shows that human nature of if you don’t understand something, you immediately attack it. It’s pretty interesting in that regard."
He also alludes to a period of learning that many gamers might undergo while playing Too Human, after which, he expects the game to just "click."
"Once people understand it, you can almost see it click with them. Once they stop trying to fight the camera. As soon as you hear someone say the controls are really simple or the gameplay is not very deep, that’s absolutely not true. Too Human is extremely, deceptively deep. Once that stuff clicks, those are the people that are going round telling ten other friends. I guess the word of mouth for Too Human is really going to carry it to ground now."
I, for one, am looking forward to delving deeper into Too Human. From what I’ve played thus far, it is not nearly as horrible as some are making it out to be.
[via OXM]