As I gear up to go achievement hunting in anticipation of cashing in several Xbox titles for the latest releases, I begin to wonder what it is about achievements in videogames that leave me unable to get rid of them, even though there's no new content left to experience.
Take Too Human, for example. Once you're done with the campaign, all that's left is to head online and grind your way to level 50, while notching up twenty thousand kills, epic armor pieces, and of course, the dreaded "online multiplayer" achievements that seem to be included on every game, even those you would never, ever bother to play online, Army of Two being the first to spring to mind here.
So, why would I sit there, slowly getting Baldur up to that level? It's not the appeal of cool-looking armour; being amongst the first on a WoW server to experience Tier Five back in The Burning Crusade has dulled moments like that for me in other games. It's because of that damn number under my gamertag. The one I can't stop adding to for fear my legs will fall off and my hair will turn grey.
Human beings like numbers. The more financially ambitious of us like big numbers. There's nothing wrong with having 100 gamerscore, and wanting to have 100,000. It's simply the Western materialist part of your subconscious kicking in, don't worry. But if this is the case, why do developers insist on giving us achievements that involve investing hundreds of extra hours into a title in the most boring way imaginable?
The genocide achievements in Left4Dead, Dead Rising, and the "Seriously..." set of achievements in the Gears of War titles, are completely farcical. I love Gears of War 2, and I'd rate it amongst the top five games I played in 2008. But do I want to sit there slowly notching up a tenth of a million kills? No, no I don't. I'd like a "Seriously..." achievement for killing 100 people in a match without dying. That's an achievement. It takes skill and concentration, not a spare four weeks to play the Brumak level over and over again to grind waves of hundreds of Locust soldiers.
The only games I used to obsessively complete, prior to the introduction of achievements and trophies in the gaming community, were the Tony Hawk's titles and SSX3. I played those games for hours simply because they were relaxing and enjoyable, and I wanted to see everything. I wanted to see all of the mountain, or get every skateboard just to find the one that looked like my real-life counterpart. I wasn't doing it for gamerscore, I was doing it for myself.
I love universes like Rapture, Sera, hell, even the re-imagined LEGO universes for franchises like Star Wars, but do I want to photograph the same type of Splicer fifty times? No. I didn't even want to know there were "types". In the dark, they were all pants-wettingly scary and very individual. Then the game's achievements got me to categorise them on film. I could have looked at concept art and got the same amount of pointless immersion-killing experiences out of that too.
I'll always shoot for achievements that get me to play on a harder difficulty, or perhaps even compete online at a high level. But what I'd like to see in the next few years, is a game that gives me a full one thousand gamerscore for simply experiencing the game, start to finish, and enjoying myself naturally in a universe hundreds of people worked to create.
And Epic, if you're listening, a "Seriously 3.0" achievement may just result in the kidnapping of your entire design team. You've been warned.
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I feel the same way about Achievements, but oddly I don't about Trophies. I suppose if it was something integrated in PSN from the very beginning I might have really cared, but for whatever reason they just don't have the same value to me.
How do you feel about people playing games they hate, or would otherwise never play just to get Achievements? On one hand, it's good to try something you might not ever consider playing if only just for achievements, but on the other it doesn't make any sense; why torture yourself by playing a bad game to get Achievement points that don't really mean anything?
I admit to some serious Achievement hunting; hell, I rented the TMNT game and played it over a weekend for an easy 1000 points. Let me tell you that's the last time I'll ever do that. That was the least amount of fun I've ever had playing a game, and I wasn't even satisfied with the 1000 points I got. Whatever bragging rights I might have thought I had from playing that steaming pile of shizer were canceled out by the feeling of hating myself for having experienced it.
I was playtesting Mortal Kombat vs DC on a PS3 for a while at their preview event in London, and I couldn't help but feel really attracted to Trophies over Achievements. There's no number there, and they feel completely optional, which if anything encourages me even more to get them. Sadly I don't think I'll be getting a PS3 until a few more decent titles come out, as I don't feel LBP, Killzone 2, MGS4 etc are quite worth dropping over three hundred pounds for just yet.
I think people who play games they utterly despise just for Achievements are simply addicts, but it's not the worst thing they could be addicted to. You do get the odd person who'll play through titles they never bothered much with for the sake of some gamerscore, I should know being one of them, but the people who seem a little scary to me are those on websites like Xbox360Achievements.org, with gamerscores topping a hundred thousand or more. A hundred thousand? They're either rich, software pirates or have serious agoraphobia, and if a number's all you have in your life, and it makes you happy, then fine, but I think at a hundred thousand gamerscore, even two, three, five years in, you're still not playing any more. You're working.
I'm still tempted to borrow the King Kong game off of somebody for the practically free 1000 gamerscore it gives away, or the other random titles that throw Achievements at you like confetti at a wedding. But I must restrain myself, lest I do the unthinkable and start buying games I can't stand for extra numbers that don't even matter so much. I like seeing the figure under my gamertag get bigger, but in all honesty, I like the figure at the top of my bank statement to go up even more.