Today the RPG, or Role Playing Game, is certainly a term most gamers are familiar with. Some of us have even been lucky enough to have the time to plow through many of our favorite RPGs while others quickly gave up on the genre. In the age of the 8-bit machine, the RPG was still in its earliest stages, but it was here that many of the titles and ideas you see today sowed their seeds (and where some of the bad were left to rot, or even worse, REPEAT!).
For the most part, during the age of the 8-bit Nintendo and Sega Master System, the RPG was obscure. Although you did see features in Nintendo Power about Dragon Warrior and much later Final Fantasy, never did any RPG receive the hype that a Mario or Zelda release warranted. If an RPG made it on the radar at all, it was usually forgotten quickly after. Despite the fact that many RPGs did not get the attention that other games received, RPGs were not poorly produced pieces of junk. In fact, RPGs opened up a world of creativity and flexibility to the gaming community that distinctly separated them from the rigid world of platform, adventure, sports, puzzle, and action games.
In this article I want to take a look at some of the RPGs that I have played for the NES and Sega where I will compare, contrast, decide what worked and what did not, and then have you, the reader, point out everywhere I went wrong. So here I will begin, and welcome you on this journey through the 8-bit world of RPGs.
Before I was even aware there was an RPG genre, Ultima quickly and easily captured my imagination. I still remember that feature in one of the earliest Nintendo Power issues. The game looked like nothing I had ever witnessed. On the pages before me was a list of characters larger than I had ever seen. I thought choosing between Mario, Luigi, Toad, and Princess was cool in Mario 2. Looking at the list of eleven different characters in Ultima was INSANE! I never saw mention of the game in anything I read or saw after that article and it was only after scouring about ten different stores that I was finally able to mail order the game. Nobody, not even my local Toys R Us was carrying it.
When I finally got the game, I found it very confusing, along with an extremely long and silent intro that you always had to sit through. You couldn't just press start and have the game go. Although I was very excited to finally play Ultima in real life, rather than in the forest where swords were sticks and the bad guys were trees and plants, as I tried to create my first ever party of Ultima warriors I was beginning to feel as if the imaginary version was much better than the real one. All I wanted to do was make my party, lead by a ranger who would be the strongest ranger, capable of handling any situation with his array of spells and fighting ability.
Once I figured out how to make my party and began to explore the world of Ultima, my imaginary concept was crumbling, but in its place was equally exciting potential. Every town seemed huge, with tons of people who seemed to say things I had zero interest in reading. The towns throughout Sosaria were easy enough to find, except for Dawn, which made absolute no sense to me. The whole Moon system seemed completely illogical and thus I completely ignored that aspect of the game as much as I could. Usually I would race to find each town's armory and weapon shop in hopes of finding the coolest, strongest weapons. With every town I entered however, I was disappointed to find the exact same list of weapons and armor to buy. The exception being in Dawn, but as I already said, the appearance and disappearance of this town seemed to be almost magical. Usually when I was lucky enough to stumble into Dawn by accident, I never had the money to buy anything worthwhile.
Once the overland map had been explored and I realized that every town was providing the same things to buy, I tried exploring the caves. The caves were set up in one of the most retarded formats that has ever graced the RPG genre, and this completely shitty format was hardly an Ultima exclusive. The format goes something like this. The player is always given limited or no information about the cave. The view inside the cave is from a first-person perspective, however you only can see one step in front of you. When you engage in a fight, you usually end up encountering enemies that are significantly stronger than anything you fought before. The risks always seem extreme and the rewards, although vital to completing the game, were difficult, impossible, or just fucking aggravating to find. Even when I would know what I was looking for in a particular cave, I usually either avoided it anyway because I did not want to lose the characters so dear to me, or I died while wandering aimlessly in the dimly lit version of a cave, one step at a time. Besides the fact that you risk losing your characters, it is virtually impossible to figure out where to go without actually mapping out each cave through trial and error. Since there are no landmarks or distinguishing features in ANY of the caves, once I lost my bearings (which easily happened after five steps or so) I would often find myself going deeper and deeper into danger. The only saving grace in Ultima were the "ascend" and "rise" spells.
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