Too Human finally hits stores this week, arriving at the end of an all-too-long nine-year development cycle that has spanned three different gaming consoles. The agonizingly lengthy wait for this game almost makes it difficult to remember Silicon Knights' previous offering, the critically acclaimed Eternal Darkness for the GameCube.
It's been called "incredible," "amazing," "spine-chilling," and "astounding," in the past, so the staff of GN has decided to offer our input in this week's late edition of the One Word Review. What do we call this psychologically thrilling game?
Brendon's OWR: "Freaky"
Eddie's OWR: "Mindsnaring"
Chris P's OWR: "Atmosphere"
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Insanitylicious?
BetterthanTooHuman
INSSSSSSSSSAAAAAAAAAANNNNNNNNNNNNNNEEEE
Fantastic:)
Disturbing.
OT, but not really, any game that takes 9 years through several console iterations to develop is bound to be a mess. I *hated* the controls in the Too Human 360 demo, in particular having the right stick used for *anything* other than freelook. I'll wait for a positive consensus after the game is released before I give the demo a second chance.
http://www.gamespot.com/xbox360/action/toohuman/review.html
I hate to be right sometimes. :(
Well, there's nothing wrong with the controls of Eternal Darkness and it has been heralded as a great game. What does that then have to do with it?
NEVERPLAYEDITERIFFIC