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The Games Industry Is Doomed? Not Really.

Category: Industry, Posted: 11/16/2009 at 11:24AM EST by Eddie Inzauto, Executive Editor

Chart of the day - Video Game Sales

The chart pictured above has been making its way around the internet over the past few days, and seems to be causing a stir among videogame publications seeking to... cause a stir. The general message from most outlets is the cataclysmic claim that "teh gam3z r doooomed" in light of the current economic climate.

They obviously can't read and interpret charts very well.

When you look at this chart, the first thing you notice is obviously the foreboding downward slope of the data points from month to month, but the most important information here is what these points actually represent. These are not concrete sales figures, but, as listed at the top of the chart, "Y/Y % Change." This little term is a more abstract way of saying that each month's sales data is a comparison to the sales from the same month in the previous year, presented as a percentage.

Also worth noting is that the chart's y axis (the vertically arranged part) ranges from a 40% decrease to an 80% increase, leaving the no-change line of 0% relatively close to the bottom, and that the time frame under observation begins at September 2007, 10 months after the last entries into the current console generation landed at retail. So, this means that the chart is dealing with mostly POSITIVE numbers and is only looking at a very small part of modern gaming history.

If we examine the dips in the data, it's easy to see that between March and August of 2009 appear to have been be the roughest times for the industry, but let's not forget how the information is presented -- these numbers are a comparison to the previous year. Looking back at the same period in 2008 shows that for most of that time, videogame sales maintained a steady and sizeable 40-60% increase compared to those months in 2007, dipping to only a 10-30% improvement at the period's tail end. It stands to reason that the numbers would show a decline in the following year when compared to such a boom, but still, even a 20% decrease from what had been a 50% increase in the previous year remains a net improvement.

Video game sales chart comparison

To make this concept clearer, I've edited the chart, overlaying the September 2007 - September 2008 data with those from September 2008 - September 2009. Comparing the blue and red lines makes it even more obvious that the number sets from each successive year will naturally oppose one another simply as a result of the type of data we are looking at -- a percent change.

Even without the decades of sales figures preceding September 2007, it shouldn't be difficult to estimate the change from 2007 to 2009. Simply splitting the difference between the red and blue lines above gives an approximation of where sales from 9/08-9/09 stand as compared to those from 9/07-9/08. The purple line below represents that estimate, shifted into place on the chart for the later time period. Notice that all but the last few months show % increases, meaning that videogame sales have indeed gone up since 2007 and earlier.

Video game sales 2007 - 2009

If anyone bothers to take a look at where the videogame industry stood in the early part of the century, the 1990s, or the 1980s, I'm sure they will find that it is far from being "in decline." Unless of course you call anything other than skyrocketing a decline, that is -- in that case, sure, this is a decline from the astronomical growth the industry has consistently experienced over the last 25 years.

Posted by Mike Murphy on 11/16/2009 at 01:24PM

Anyone who thinks the game industry is doomed because its failing to boom a year or two after a next generation of consoles is released is foolish. The game industry is fine. This graph is just all kinds of deceptive.

Posted by Dan Crabtree on 11/16/2009 at 02:53PM

I absolutely agree with you both, Eddie and Mike, but also think that its worth noting that just about every industry has seen a significant amount less growth in the past year/year and a half because of the economic downturn. As it turns out, the fact that the video game industry only experienced a growth deceleration of maximum 35% is a lot better than the national industry average, which saw investment and sales growth drop by over 50% (I work in investments, so I've had to be up on these kinds of otherwise useless figures). Oh, and lets not forget the post from not long ago saying that Business Week named Nintendo one of the most recession proof companies in the world.

Given all of this compelling information, I hope people continue to invest in video games, so Activision will continue to have enough money for unnecessary lawsuits. No but really, the industry is fine.

Dan Crabtree

Posted by GN Tyler on 11/16/2009 at 05:05PM

C'mon guys, I mean, clearly the industry is doomed. Any game that makes around $310 million in 24 hours obviously magnifies the fact that nobody actually plays videogames, and the industry is indeed doomed. I would also like to note that this post's sarcasm chart has increased by 100%.

I believe that charts like these are the poorest way to present any kind of data. They are easily skewed to prove a point or cause shock, just as this case proves. All people need to do is analyze it for a few minutes to understand as Eddie and you guys pointed out - there's really nothing to worry about.

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