I don't often read game reviews. One reason I try to stay away from them is to maintain the integrity of my own critiques. Reviewing videogames is an important part of my job description, and I want my words to be as original and truthful as they can be.
The other reason I avoid reviews is because sometimes I think reviewers are living in a different friggin' reality than the one that I'm experiencing. Don't get me wrong, I enjoy getting a bit of a different perspective on things, but some of what people say about certain games makes me want to hand out awards for being dumb...or drugged.
Such is the case with Grand Theft Auto 4 reviews. I've been playing the game for a while now, and I enjoy it. I would definitely recommend that gamers try it out, but wouldn't expect it to be universally loved. To be completely honest, it feels a lot like any other 3D Grand Theft Auto game, and it certainly won't be finding itself on my list of all-time greats anytime soon.
Somehow, though, the general consensus in the world of videogame critique is that GTAIV is the best thing since, well, ever. I was talking to Kyle last night, and he made me painfully aware that the game has claimed the #1 spot on the all-time lists at both GameRankings and Metacritic. I was stunned, and wondered for a moment if I was dreaming. "GTA4?" I said to myself, "The best game of all time? What the hell are these people smoking?" So I began to read what I obviously missed in this shiny, online-enabled, feature-stripped version of a game that we've been playing for six years. This is what I discovered:
People are enamored by Liberty City
I agree with this, the city is huge and detailed, bustling with activity, and operates totally independently from the actions of Niko Bellic (unless of course he comes careening off of a garbage truck at 90 miles per hour and hits a group of union workers sitting on the stoop of a building by the park while the cops are chasing a thug down the street a block over). Rockstar has indeed created a rich environment to play in, and I applaud them for that.

Nobody has been told a good story lately
I'm sorry, but GTAIV's story is not as good as people seem to have convinced themselves that it is. The whole point of the game was to find "that special someone" from your past, and when you finally did, there was very little fanfare at all. That would have been fine if something of substantial gravity came up to overshadow it, but it didn't. Sure, there was a kidnapping, and that was a great mission, but an impromptu kidnapping and rescue is not quite the same as a lifelong hunt for someone who was responsible for the slaughter of your entire circle of friends in the most traumatic time of your life.
The final conflict was completely contrived and almost nonsensical. That last "villain" to be dealt with played a fairly minor role until the last mission, routinely dishing out assignments and acting in a generally amicable way toward Niko. When the hell do mafia bosses go on drive-bys, anyway? Aren't there "soldiers" for that? Additionally, don't you think Packie would have been just a little more upset that his SISTER was killed than a guy who just met her a week ago and had never even seen the inside of her apartment?
"Oscar-worthy" is an overused phrase
I liked the characters. Their performances were very colorful and genuine; they feel like real people - people you get to know personally. They lead you to either love them or hate them, which is the goal of any good dramatic actor. Only a couple left me feeling completely indifferent, and the biggest gripe I can conjure up about their dialogue is that some of their accents and ethnic colloquialisms sounded unnatural. That aside, dialogue was top-notch, but calling it oscar-worthy is a bit of a hyperbole.

Improved controls mean flawless gameplay
Well, that's very debatable. The controls are absolutely better than in past GTA games. Combat, especially has been tightened up, allowing players to lock on, free-aim, use cover, and climb over obstacles on their way to erasing their enemies. It feels much more complete than the old GTA combat system, and allows for more complex firefights. Shooting it out with the killers of Liberty City is much more engaging and fun this time around, but it's not without its flaws and still manages to feel clunky on a consistent, albeit less frequent basis.
Driving in GTA4 is different than in past games. There are actually a few applicable laws of physics now, so each car will handle differently than the rest. This makes rollin' down the streets feel a lot less like the Cruis'n series, and more like a mildly sophisticated driving simulation. It's a good change. That being said, it's not really a whole lot of fun to drive around when you're trying to accomplish goals. Remember all the crying that accompanied Wind Waker's sailing? That's sort of how I felt about GTAIV's driving as I progressed further into the game. Thanks for the cabs, Rockstar, or else I may have just given up on trying to get to my damn missions. PS - That's not how gamers should feel.
"The missions are amaaaazing, and NOT repetitive at all"
Unfortunately, the missions in GTAIV are far less creative than what we have seen in the past. More than half of what Niko does in GTAIV involves the following 4-step process:
1. Get mission assignment
2. Go to highlighted location
3. Fight or chase
4. Chase or fight
A few of the missions stand out, as one might expect, but the ratio of truly interesting story missions to mundane and repetitive ones is disappointing. There are plenty of optional tasks to perform on the side, but within each category of mission, again, the weight of repetition bogs the experience down. That's not to say that there is no joy in completing missions, because they have to have been at least somewhat enjoyable for me to have completed the game. It's just that GTAIV makes me feel bipolar; sometimes it's really fun, and other times I just want to put it on the shelf and forget about it. It really depends on the mission.

"It's so feature-rich!"
So Niko's Liberty City adventure has added a bunch of new stuff to the GTA equation, including internet browsing, friendships, dating, social events, and a nifty cell phone that acts as a hub for your entire digital-age existence (and serves as a nice throwback to the payphone-based mission acquisition of the original GTA). These are fine additions to the franchise, but they're offset by the things that have been taken away.
First of all, money is damn near useless in GTAIV, save for an Xbox achievement, so that incentive to succeed is gone. Your hard-earned cash can get you ringtones and wallpapers for your phone, a few outfits from the clothing store, or the occasional gun when Niko has thrown his away, but that's about it. You can't buy businesses to increase your fortune or additional safehouses/garages to save your game and store your vehicles. Actually, there are no garages at any of GTAIV's safehouses, which is a big buzz-kill. Parking your Infernus in a "reserved parking spot" on the side of the street doesn't exactly give a person the same feeling as filling up multiple garages like an episode of Cribs.
As for character growth and customization, Niko won't be getting any haircuts or tattoos, nor will he be hitting the gym or improving his stats in any way. GTAIV has done away with that sort of character growth. Instead, Niko develops as a character through narrative and experience. We see and hear his views shift as the game progresses, which is refreshing for a GTA game, but he isn't the most dynamic and affective character videogames have to offer by any stretch of the imagination. Even the "big moral choices" that many have touted are little more than choosing who to kill and who to let live. Either way, not much is changed. This was a very disappointing aspect of the game.
"The multiplayer is huge and awesome!"
Well, yeah. It's pretty awesome.
Hmmm, now that I've pretty much reviewed this thing, I might as well give it a score, huh? Okay, to satisfy the arbitrary rating-seekers, I give it a :-) out of :-D

There you have it, my rant-turned-quasi-review of the most overrated game of the year. The point of all this is that GTAIV is not the be-all, end-all second coming of the gaming gods. It is a solid game, just like the rest of the series, but let's take a minute to remember what it means to be a "perfect" 10, shall we?
Kyle Stallock
Updated June 4th, 2008
Indie Games Journalism
Brendon Lindsey
Updated June 23, 2008
Blu-Ray Review: Jumper
Frank Ling
Updated: June 6th, 2008 Laid off at game job
Eddie Inzauto
Updated July 4th, 2008
Second chances
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The problem with number scales is that they get pegged at max eventually. Then they have to be revised downward. Former perfect-score winners would not get anywhere near that now.
You're missing the brilliance of the game, though, and that makes me sad. While some of your criticisms are valid, particularly about the unevolved mission structure, they are massively trumped by the magnitude of the achievement. That's why the scores banged up against the top. The city alive and seamless. The characters are more human than ever. Niko is more 3-dimensional than I've ever seen in a GTA game, and I'm not talking about polygonal rendering. I genuinely care about the guy and his cousin. I live the game world, and what a world it is.
Please be careful with spoilers in your te
. . . in your text. Thanks.
They should've named it GTA 3.5. Or San Andreas 2, even though San Andreas was really just Vice City 2. It doesn't make a game less fun to be the same thing over and over, but there's always been a fundamental hollowness to the GTA world. I mean, it's fun as hell going on a rampage, at least for a moment, but then you get tired of it, and you want to unpause time so the lives of the pedestrians and characters can pick back up where they left off.
But they never do. That's the damn problem. The people are random spawns of a few different models, walking on streets without any reason except to be scenery or targets, and you yourself experience this sort of disembodied agency, whereby you are attempting to fulfill a quest dictated by the interactions that your guy makes with others, utterly without feedback from you, and every time you fail or screw up, the whole cinematic inviting you on the quest never happened. There aren't consequences for failure, there are just the same old rails for you to return to, without even the OPPORTUNITY for recognized failure.
Wow. Well, everyone has their own opinion. Curious, what game on the consoles do you think is closer to a 10? And you find GTA4s missions repetitive? Do you take into account that the game is over 30 hours if you blow through it? Imagine how repetitive halo 3, half life 2, gears of war, or anything for that matter would be at that time frame.
Fun fact: Games are repetitive by nature.
Gears of war: shoot, repeat.
Halo 3: shoot on foot or in vehicle, repeat
Mario Galaxy: jump on platform, jump on enemy, repeat
SSBB: mash a button, repeat
mario kart: drive in circle repeat
You know, after the novelty of nostalgia I received from SSBB, I was left wanting something more. I have Halo 3 and COD4 (2 of the best console shooters). And I have driving games and some platformers. I wanted a game I can get lost in. Enter the sandbox game. For me, the sandbox game is todays RPG. An RPG with an archaic combat system the likes of (sorry fanboys) final fantasy should be unacceptable in this day and age. And so should be linear paths in a city, town, or land. They should all be free roaming. But I digress, GTA4 was a breath of fresh air for me. The few hiccups it had were forgotten amiss the bounties of goodness it pulled of at most ends. And like cobra said, the ratings need to be revised now. I am already bored to tears with mario kart, and when I hold a game up to the experience I get with GTA4, I am usually disappointed. So do I think it is perfect? NO! However, it has made me stop and think about the crap that has been getting 8s and 9s on this site and others and thinking "What are YOU smoking?"
Fun fact: Games are repetitive by nature.
Gears of war: shoot, repeat.
Halo 3: shoot on foot or in vehicle, repeat
Mario Galaxy: jump on platform, jump on enemy, repeat
SSBB: mash a button, repeat
mario kart: drive in circle repeat
come on really, "drive in circle repeat'? Eddie wasn't saying that there was really anything wrong with the repetition or even that it was unexpected. Just that people are going out of their way to give it a 10 (and some reviewers are even changing the score from 9.5 to 10) even though it has its flaws. If 10 is going to be the highest score then 10 has to be perfect in every way shape and form.
You need to compare the cover system to other cover systems. Is it better than Rainbow Six in that respect? or Ghost Recon? no. You have go compare the driving to other driving games. It feels like Full Auto when you try and take a turn sometimes. thats not good.
The problem is everyone is simply comparing this game to other GTA games. In that respect yes it is better and amazing. But if you're looking at this game in context, and comparing it to other games that exist on the platforms for which it was released then it's not as amazing as so many reviewers are saying.
I can't wait until the review goes up.
The 9.5 to 10 allegation is only for Gamespot, and they claim they never gave it a 9.5. Whether you believe them or not, that still leaves 32 other perfect scores on Metacritic. Are you saying every one of them is a "me too" or that every one of those reviewers got paid off?
Again, 100% doesn't mean the game is perfect. It means that it's significantly better than the stuff that has been scoring 95%, and that achievement has to be recognized. If you think 33 different reviewers are all in a conspiracy to defraud their readers, you live in a sadder world than I do.
I'm sorry. My mistake. Make that 36 perfect scores.
It cant be worse than GTA:SA
That game was utter shit. All this "fool, ii'l blast your add cracker! Yeh dawg, wut up nigger?" all that crap made the game unbarable.
I haven't played GTA:4, but atm GTA:3 was the best imo. Lets see if GTA:4 can change this.
Opinion opinion opinion opinion. opinion? opinion opinion opinion opinion opinion! opinion opinion, opinion opinion opinion...opinion. opinion opinion opinion; opinion opinion opinion!
A review can be called many things, but it is ultimately an opinion of the man (or woman) who wrote it. If theirs doesn't agree with yours, don't cry about it. You know how much YOU like the game, so why do you care so much what other people think? Reviews are made so you stupid people out there who can't tell whether a game is good or not can decide on whether you want to buy it. If you already own it and like it, quit your crying when one reviewer goes against the other 36 and says it's not a 10.
These days it's hard to critically review a massively hyped and widely praised game while remaining objective, so i'd like to thank Eddie for doing just that. He's a senior writer for a reason.
I know it's all opinion, almost, but one part of your "review," I disagree with. Namely--
"As for character growth and customization, Niko won't be getting any haircuts or tattoos, nor will he be hitting the gym or improving his stats in any way. GTAIV has done away with that sort of character growth."
I don't really consider that character "growth," more like character customization. As for the improvable "skills" of SA, they did nothing more than make the game arbitrarily difficult early on, and laughably simple later on. I think we're better without them.
"Instead, Niko develops as a character through narrative and experience. We see and hear his views shift as the game progresses, which is refreshing for a GTA game, "
Ah, now THAT is character growth!
That's all.
Correct me if I'm wrong, but the very purpose of this comment section under this review is to share opinions opinions opinions, specifically about the review. That's what we've done.
To add to the discourse, readers can also look forward to a "fireside chat" between Kyle and myself about GTAIV that should clear up exactly where we stand regarding the game. It may even spark a bit of further thought for some...who knows?
GTA4 is a novelty, I'll be over it in a couple months.