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Category: Industry, Posted: 02/22/2008 at 03:00PM CST by Eddie Inzauto, Senior Editor

How is it that certain games can become addictive, while others seem to simply run their course before tapering off into that void of content that we feel has been satisfactorily exhausted? There has to be some key factor(s) in the distinction between addictive and non-addictive videogames (but still fun ones, because who really wants to play a game that isn't? Well, actually...hmmm...I'll come back to that later.)

I got to thinking about this while playing Professor Layton and the Curious Village, which I feel is a solid game with nothing revolutionary or "must-have" about it - but that is still enjoyable...and addictive. Now why does a simple game full of brain-exercises compel us to keep playing fervently for hours?

Achievement.

The game gives us a brand new sense of achievement at very frequent intervals. Every time a puzzle is solved, the human mind has completed a conquest, and feels pretty damn good about itself. A little shot of dopamine, and you've got yourself a natural high. Professor Layton and the Curious Village does an EXCELLENT job of sustaining that high.

 

Obsessed much?

 

You love Xbox 360 achievements, right? If you said no, stop lying...everyone loves achievements. There are people out there who play games solely for the purpose of unlocking those little nuggets of "I did it!"

Well, achievements work on the same basic premise as I described before. Each micro-victory acts as new incentive for the player to continue, in hopes (conscious or subliminal) that there are more successes to be had in the future. The ones that are more tangible and practical (meaning something other than "take 10,000 steps in this area," or "fall from the corner of a building while crocheting a pillowcase and whistling 'Oh! Susanna.'") are more likely to produce that sort of feeling, because they result from obvious causality. "I did that, so I earned this," is the simple conditional here.

Frequency, as I mentioned earlier, is also important. Knowing that the next reward for your actions is right around the corner keeps you motivated to continue what you are doing. If too much time should pass between those reinforcements, you become more prone to fatigue, and more likely to discontinue play.

The funny thing about this process is that, contrary to what you may think, it doesn't even have to be fun in all cases! I'm sure most of us can recall a time when we were completely absorbed in a videogame, making steady progress, meeting goal after goal after goal, and then suddenly realized that it was no longer fun. Sometimes the response to success can even overshadow the basic responses to actual pleasure...and displeasure. Know any workaholics?  Well, there it is.

Anyway, there you have a very basic view of what is going on when you just can't...stop...playing.  I don't claim to be a professional on the subject, but I do call it like I see it. Now if you'll excuse me, I have to get back to my puzz-- I mean, uh, daily...execise...and stuff.

Posted by lskennedy on 02/22/2008 at 03:07PM

Eddie, this is a spot on report. No disagreements here. I think what your saying is perfect, and for some gemae,s i wikipedia them, and ream the storyline, all the way to the end, and then i play them, waiting for that next scene to happen.

Posted by Coyotegrey on 02/22/2008 at 09:02PM

'got the same feeling from Portal.

Posted by Brendon on 02/22/2008 at 10:01PM

Which poor soul had to take a picture of you on the toilet?

Posted by jedipoodoo547 on 02/23/2008 at 10:40AM

I find myself playing the harder difficulties in most of my 360 games just to get those impossible achievements. Without achivements, i would of never even attempted nothing more then the medium difficulty.

Posted by ninjalegend on 02/23/2008 at 02:32PM

Never been one for achievement points. But yeah, conquering anything difficult is pleasurable indeed. But here is one for you. How come games like "Field Commander" for the psp, while being fun and challenging (as well as more polished and pretty to look at.) can not compare with the addictiveness of "Advance wars" for the gba? Or even daisenryaku for the ps2 with tons more to unlock? Balance of difficulty and ease to pick up come to mind.

And Iskennedy, your typo of "i wikipedia them, and ream the storyline, all the way to the end," had me laughing for 5 min. straight. Most awesome typo ever!!!!!!!!!!

Posted by KindGalaxy on 02/23/2008 at 03:15PM

I'm playing Blacksite Area 51 on the X360 for achievements >.<
Also, man... haven't seen a DS fatty for ages

Posted by Eddie R Inzauto on 02/23/2008 at 04:26PM

I'm just that hardkore (read: ghetto-fabulous)

Posted by lskennedy on 02/23/2008 at 05:02PM

i got a ds old skoo' and i like it way more then the light, i have big hands, and it keeps the whole gba cart in the system.

Posted by KindGalaxy on 02/23/2008 at 06:39PM

I have my fatty still, though am giving it to my father who is apparently stealing his daughter's DS to play Zelda, got the White Lite and the Crimson Lite for me and my wife. I have big hands too (I'm 190cm tall) and yeah, I can kinda see your point but I had a GBA SP for ages and that thing was half the width of the DS.

Posted by lskennedy on 02/24/2008 at 01:05PM

Pfft, i am 5 cm taller then you (i put in the extra effort and went to a converter to find out the heights, so there wouldnt be this inch and cm bull crap, lol) So yeah, and i never had an sp, just didnt have the money, and my parents said "YOu want it, you buy it!"

Posted by Collision on 02/25/2008 at 05:57AM

Really didn't need the toilet picture, but still *boing*

Posted by Cobra951 on 02/26/2008 at 06:54PM

I just finished getting all single-player achievements in Burnout Paradise. It bugs me that my laggy ISP prevents me from getting any of the online achievements. I love the game, and I do like the whole idea of achievements, but I have yet to do something difficult [i]and not fun[/i] just to get one. I have very few games with 1000/1000 or even 200/200. So I'm not that much of a lab rat in a maze (I don't think).

Posted by lskennedy on 03/02/2008 at 09:44PM

heh, sorry to say it eddie, but maybe its not the achieving of something that makes people enjoy the games, i think its the story (look at the survey). God how i would love to write columns too, like you and i in an epic conversation, or a debate.

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