The videogame industry is in its adolescence, struggling to form an identity, to fit in, and to be accepted. I'm sure you've read something along those lines before, but it seems that the number of people who preach in favor of, and really work towards, its growth are in the minority.
This is a difficult environment for us, the writers to operate in. We are always at risk of becoming disjointed and out of touch with our audience, because as we grow, our tastes mature. We become more mature, and in some cases, "jaded." Our experience shows itself, sometimes manipulating our words to cater only to those who are in the same late-stage fan-dom as ourselves. Are our tastes cultured? Do we want more from our industry? Are we more ready for the next stage of development than others?
You see, as this industry is indeed very new, so too are entire WAVES of fans. They are already of a younger generation, with some different opinions about what really makes games. This means that our audience may not match our experience, and in some cases, our level of maturity (not just general maturity, but a refinement of taste, molded by experience) as we look at the products of the industry.
This is especially true of the online community (maybe even some of you reading this right now, but please don't take offense. I respect every one of you for your dedication, and the fact that you're even reading this). An older crowd -- even as young as their mid-twenties -- may not frequent online videogame publications with the same verve as the generally worry-free teenager. That could mean a full decade between some writers and some readers.

Will those writers who (at times) wish to very seriously discuss the things they are passionate about have to wait for the audience to catch up, in terms of maturity and experience? Many journalists have been playing videogames for 20 years now, and have witnessed, firsthand, the evolution of the industry. To put that in perspective, the PlayStation 2 era began just 7 years ago -- about a third of that time.
So, I have been throwing around the word "mature," which is likely to turn some people off. I don't intend to say that a lack of maturity is a strike against someone, but that those individuals are still developing -- developing their tastes and opinions. A fruit grows ripe with time, as does a gamer's outlook on the industry.
(Unfortunately, the "mature" rating of the ESRB has twisted the apparent meaning of the word, but that's not necessarily their fault, and is also a topic for a different discussion.)
Back to the relevant stuff. Take the movie business, for example. It has been around for a long time -- dating back to the mid to late 1800s. This is 2008. So about a century and a half later, we want our medium to be on the same page as its predecessor? Of course it doesn't help that the general public wants to constantly pigeonhole videogames as "kids toys." (That's where my proposal to rename these things comes into play.)
We, as writers (the "old-timers") can sometimes be like that overbearing father figure who pushes his eight-year-old to be a competitive, flame-armed quarterback, practicing for the "big game" (which, incidentally, comes a decade later, or never at all) when all the kid wants to do is go play with his friends. I don't EVER want to be that guy, and I feel that our job as writers, journalists, etc. is to gently but firmly guide the industry in the right direction, and possibly help to enlighten some of our newest converts to some of the ideals of our community.
Videogames have the potential to surpass other forms of entertainment (movies) in every way. We are on our way, too. Believe that. We are just in our adolescence, and the transition requires a bit of time and effort.
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Good column, made me think a bit.
First of all, in favor of your argument, the gaming world has been around since 1972, since the release of the magnavox odyssey. Which in turn means that games are 36 years old, not mid-20's. Although the gaming world was young (and stupid) it has nevertheless been around that long. I also agree with the fact that games are considered kids toys as insulting. But in all honesty, i love games, but when you see things liek that game system where you scan cards and a game comes up, you think of it as a toy. you get a playstation 3, put a disc inside, and a game comes up! the only difference is that one costs 15 bucks, and the other is 450! there toys whether we want to admit it or not, but how there executed and done, thats what makes them different. Also, you make it seem like the journalists have all the power in this world, but oh no, it all comes down to the gamer, the person who buys the game, and plays it. Thats what makes up this industry, like any other one, food, clothes, cars, its the consumer, the power is on the people for this as well.
now as the movie comment goes, thats a prett big thing to tackle, and it has happened, i feel that games are better then movies. Especially horror games, there not always on the same track like a movie, theres chances for difference.
I like ya eddie, your a good guy, your views make sense, and this was a great article.
Thanks guys. :-) I appreciate the comments.
And yes, the gamer is always the most important, no matter which era of gaming they have come up with. That's why I say we can't cater to just one bracket and neglect others.
As for the 20 years comment, it was just meant as an example. I could have said 25, 30, or anywhere in there. I didn't intend to claim the age of the industry, just many of us journalists.
i think you ashould cater to one bracket ;-)
lol jk.
Nice article. I've often wondered why the media industry does not want to shake the "toy" label from videogames. This is what I came up with. They are scared. For every hour you play a videogame, that is one hour your not watching tv, a movie, or listening to radio. The money used to place ads in games could have been spent on the other media. The money you (as an adult) spend on videogames is one less dvd for your collection. Most of the videogame commercials I've seen are on at prime time. Non kiddie hour. Meaning they know where the money is. Us mid-twenties and up crowd. So they think if they keep the illusion that this is just for kids, and not a full fledged pastime with rabid fans (like the movie industry) and real journalists (like you guys), maybe it will just go away.
Here's to proving them wrong and rubbing their nose in it.
Gamer for life son........