Category: VG Review
I was at my wit’s end. I had reached the last straw. My current mission in Dead Island Riptide called for me to use a boat to get where I needed to go. Fine, let’s get a boat. I looked… Read More »
When EA first announced Army of Two: The Devil’s Cartel, I thought to myself, “Does this game really need to exist?” Upon finishing the third entry in the series, that same exact thought crossed my mind. The first two Army… Read More »
I am not the main character in Papo & Yo, and neither are you. Vander is. Before Papo & Yo (translated to the nicknamed “Papo and I”), I knew video games were player-centric. In every other game’s given galaxy (excepting… Read More »
Every Sunday, my brother and I like to boot up our SNES and throw on Tetris Attack. Most times, well, every time until recently, my brother stomped me. It’s like something would go off in his head any time I… Read More »
In 1851, Harper and Brothers published an adventure writer’s exploration into a then-modern poetic adventure. Moby Dick initially sold around 500 copies in Melville’s native England, less than a tenth of what his previous, high-intrigue island adventures had sold. And… Read More »
When it comes to Sony’s MLB: The Show series, I’m beginning to feel as though I’m writing the same review each year. This is because SCE San Diego Studio, or SD Studio for short, brought its highly acclaimed baseball series… Read More »
Dragon’s Dogma benefits from Dark Arisen’s content, more closely approximating the type of play suggested by the game’s atmosphere – congruence that was lacking from the initial release.
I’m so lost when it comes to Naruto. Having watched all of zero episodes of the show, I have no background on the characters, the setting, or the plot. I do know that I like Rock Lee’s eyebrows. That’s really… Read More »
Friendship is demonstrated in several ways. Friendship can be buying a drink for someone because they’ve had a crappy day. Often for me friendship will be sitting down to play some co-op on that new game that just came out…. Read More »
Death is inevitable and it is that fear which aids progression and deters stagnation. At least that’s what I tell myself as I patter through each battle sequence in Fire Emblem: Awakening, hands braced on L+R+Start, ready to avert grave… Read More »