Category:  VG Review

By Aled Morgan, August 14, 2013 0 VG Review

Typically when an open-world sandbox game has both a story and squishy pixel people to potentially torment, it never comes together as well as it should. “Ludo-narrative dissonance” is what all the cool kids are calling it nowadays, and essentially… Read More »

By Jason Fanelli, August 14, 2013 3 VG Review

Porting a classic arcade game to the current generation of game consoles is a risky gambit. Some, like The Simpsons Arcade, capture nostalgia in a bottle, bringing us all back to times of innocence. Others, like Dungeons and Dragons: Chronicles… Read More »

By Anthony LaBella, August 8, 2013 0 VG Review

Your boat arrives at the sandy shore, but what awaits for many is death. Every enemy is ready, guns at their side. The crashing of waves is drowned out by immense fire, bullets flying everywhere. What was once your best… Read More »

By Nick Simberg, July 30, 2013 0 VG Review

I did not enjoy playing Capsized. On paper, it sounds fine, if unremarkable. It started off as a Commander Keen-esque, side-scrolling, shooty platformer with floaty jumps, questionable grab physics, too-quick deaths, and a very limited palette of enemies and environments…. Read More »

By Jason Fanelli, July 30, 2013 0 VG Review

I’m not quite sure what to make of Rush Bros. Granted, the idea of a rhythm platformer is interesting, with obstacles and background elements moving to the beat of the musical accompaniment. Watching platforms bounce and move to the rhythm… Read More »

By Greg Galiffa, July 20, 2013 0 VG Review

We can’t escape our past. – Joel What’s left when everything is gone? What’s left when we don’t have jobs to go to? Careers to pursue? What’s left when we can’t read about the forecast or learn about the latest… Read More »

By Jason Fanelli, July 19, 2013 0 VG Review

The hype surrounding Project X Zone leading up to its release centered almost entirely on its extensive list of playable characters. Familiar faces from Capcom, Namco, Sega, and others all converge in one turn-based strategy game, and fans of all… Read More »

By Brad Tramel, July 18, 2013 0 VG Review

Rising Storm doesn’t hold the war-torn hands of its players. Most competitive first person shooters fret over fairness and accessibility, placing each team an equal distance from a map’s center and providing boringly equivalent weapons at the expense of variety…. Read More »

By Nick Simberg, July 14, 2013 0 VG Review

Xbox LIVE Arcade was once the premier place for little indie games with big ideas to flourish. Limbo. Braid. Trials HD. Super Meat Boy. Now, Microsoft’s fragmentation of its own online marketplace in the wake of numerous dashboard updates –… Read More »

By Greg Galiffa, July 6, 2013 1 VG Review

Horror games — not survival horror games, just horror games in general — are supposed to terrify us. They’re supposed to put us in situations we’d rather not be in. They’re supposed to make us afraid of homes, hallways, closed… Read More »