Category:  VG Review

By Jason Fanelli, February 8, 2012 0 VG Review

I am a little boy, barely five years old. I walk into the giant Gateway 26 Arcade on the Wildwood boardwalk, my eyes filled with flashing lights, my ears filled with the sounds of the games and people enjoying them…. Read More »

By Dan Crabtree, February 2, 2012 0 VG Review

“Understanding existence and physical form as an interpretation of light energy through the physical eyes will open up greater potential to explore the energetic boundaries of color, form and light that are perceived as immediate reality.” The Kinect can be… Read More »

By Brad Tramel, February 2, 2012 0 VG Review

On the surface, I Heart Geeks is an underdog story about trumping evil jocks and winning the girl through the use of “nerdy” contraptions, but the narrative aspect is never expanded beyond this simple premise. Instead, the puzzle-solving design elements… Read More »

By Jason Fanelli, February 2, 2012 1 VG Review

Ryder White is not a bad man. Despite what Dead Island would lead you to believe, Colonel White is an honorable man with good, if misguided, intentions. His wife has the virus. He finds her in a condition that no… Read More »

By Eddie Inzauto, January 30, 2012 0 VG Review

People run for many reasons: to give chase, to escape, to compete. We run figuratively as well: from emotions, from pain, from responsibilities. Sometimes we don’t know what we’re running to or from; perhaps we’re running for no reason at… Read More »

By Josh Robinson, January 29, 2012 0 VG Review

The folks at Zen Studios never seem to rest, constantly pumping out a new batch of pinball tables for Pinball FX2. I’m still somewhat of a newcomer to the world of virtual pinball, but identifying the good and the bad isn’t… Read More »

By Greg Galiffa, January 29, 2012 0 VG Review

I grew up without any sisters; just a swarm of brothers and a deplorable amount of testosterone. So far be it from me as a youngin’ to aim my gaming interests toward the tribulations of the fairer heroes when it… Read More »

By Anthony LaBella, January 19, 2012 1 VG Review

*Warning: This review contains spoilers* Can one aspect of a game carry the entire experience? Can accepted design principles be eschewed in an effort to expand on that one aspect? These are the kinds of key questions to consider when… Read More »

By Jason Fanelli, January 16, 2012 0 VG Review

First impressions are everything. For a game to truly show its excellence, it must grab the player from minute one and never let go. If a game struggles to make a good first impression, the entire package will be in… Read More »

By Josh Robinson, January 12, 2012 0 VG Review

Nostalgia often taints our point of view. We remember the past favorably. Gamers are some of the worst offenders, but every now and then, that high level of praise, years down the road, becomes warranted. I’ve always enjoyed the Mario… Read More »