Category: VG Review
Minimalist art is the most and least accessible form of art; it’s so uncomfortably primal. It demands intimacy, and that the viewers become active participants in its emotional experiment, like, for example, in William Carlos Williams’ take on aging: “It… Read More »
This return to Alan Wake’s madness is a writer’s worst nightmare. The first game brought episodic television and its devious cliffhangers to gaming, even calling itself “Season One” of Alan Wake’s story. The narrative flowed masterfully, creating a “just one… Read More »
The first thought that came to mind after the opening cutscene of Asura’s Wrath was my affinity for “Dragon Ball Z” as a child. I’d glue myself to the television in the hopes of seeing epic battles and colossal explosions… Read More »
Video games are escapist fantasies that let players transform into idealized cyborg super-soldiers, elvish mages, and “Chosen Ones” of whom prophesies have spoken. A developer would have to be crazy to make a game that forces players to run around… Read More »
Inelegance is a terrible thing to be stricken with in platforming, both for a gamer and a game. In a second, the poorly timed shift in weight from a directional key to the “jump” key can change everything. Such is… Read More »
Carving down the mountainside, my vision is obstructed by a large, ominous jump maybe 50 feet away. I continue downward, weaving between trees and other members of the SSX team. Where am I headed? What’s on the other side of… Read More »
A strictly ludic examination of a video game that emphasizes narrative as its predominant driving component tends to be dismissive of the game’s relevance to what many believe are the inherent tenets of play. Adventure games may run the greatest… Read More »
A gray and black haze fills the air. Burning embers consume a decaying building. You frantically climb decrepit ledges in an effort to find the lone escape route. Death is just moments away as the collapsing structure slowly crumbles around… Read More »
Every mortal of Amalur is born inside the weave of fate, doomed to walk along an unchangeable path and endure predetermined events – except for you, the hero. How exactly you fell is unknown, nor is it important, because fate… Read More »
Jill Valentine remembers the original Spencer mansion: serpentine corridors, dark rooms, locked doors, and lurking terrors. Minimal ammunition. Disempowerment. Enter the world of survival horror… and hope to find a way out. Resident Evil Revelations remembers, too, and walks Ms. Valentine… Read More »