Category: VG Review
Another game begins. I spawn, an abandoned warehouse in front of me, and I instantly know how to sprint, how to aim down the sights of my rifle, how best to move around the map, how to check corners, and… Read More »
I trudge through another battlefield, slicing through an entire army, occasionally breaking from the action to access powerful attacks. My character speaks, but I don’t want to listen. I’m fighting a war, but I’ve no interest in it. I go… Read More »
Tom Clancy’s Ghost Recon: Future Soldier just wants to be liked. Its looks to blend its strategic, slower heart (which is still beating strong) with the hastened disarray of current military shooters, never fully committing to one or the other. There’s life in the… Read More »
The year : 3587. Conflict spans the stars. Huge armies are locked into an enduring stalemate. Only one force can help them now: The Awesomenauts. This melodramatic narration plays over the pin-sharp, vibrant animations of characters a la Saturday morning… Read More »
A game tells a story with its lighting, its artistry, its character models, its vocal dialog, and all the other computer bits that Pixar still rocks hardest in the world of digital media. More intriguing, I (and the rest of… Read More »
“It’s just clicking,” they harp, they being the collective mind called The Internet. It’s not true, of course, at least not strictly speaking, as there is plenty of tapping the 1, 2, 3, and 4 keys, and sometimes even Q…. Read More »
I stand alone on a beach, landmasses sprawled on a blocky landscape before me. Cows moo on the nearby cliffsides and in the water. I punch at the dirt, digging a single cube out of the cliff and claiming it… Read More »
A plethora of games use the theater of war as their centerpieces, relying solely on the battles fought by ground troops. With first-person shooters still on the rise thanks to Call of Duty, Battlefield, and Halo, it’s no wonder why… Read More »
Relating to a videogame protagonist can be tough. Most times our fearless leads, with their admirable actions and handsome faces, are nothing more than vessels. They’re personae to which we attach our ideals. If a game’s presentation and influences are… Read More »
Time slows, and the precision of bullet-time gunplay reflects alcoholic, pill-addicted Max Payne’s focused determination in a narrative of personal redemption, and an existence he perceives as out of control – thrown to the wind, yet gripped like a vise…. Read More »