Category:  VG Review

By Mike Murphy, October 11, 2012 0 VG Review

Gamers currently live in a world dominated by the modern military shooter. We have the Call of Duty, Medal of Honor, and Battlefield franchises making tons of money on today’s theaters of war and the soldiers who fight the battles… Read More »

By Anthony LaBella, October 10, 2012 0 VG Review

In Darksiders II, I reveled in the violent splendor of tearing enemies apart with razor-sharp blades and colossal hammers. Death’s ominous presence and foreboding demeanor made the experience all the more fitting, creating a game in which the player’s own… Read More »

By Jason Fanelli, October 4, 2012 0 VG Review

5th Cell Entertainment. Xbox 360. Third-person shooter. Ordinarily, if someone were to mention those three terms in the same sentence, the brain would produce a simple result: Does Not Compute. 5th Cell forged their legacy in the cauldron of unique,… Read More »

By Mike Murphy, September 24, 2012 0 VG Review

It’s a true shame that for the third time in just 18 years, the National Hockey League has decided to lock out its players in the midst of a heated dispute over a new collective bargaining agreement. The current rift… Read More »

By Dan Crabtree, September 23, 2012 0 VG Review

I am not the main character in Papo & Yo, and neither are you. Vander is. Before Papo & Yo (translated to the nicknamed “Papo and I”), I knew video games were player-centric. In every other game’s given galaxy (excepting… Read More »

By Kem Alily, September 23, 2012 0 VG Review

Rainbow Moon is a hybrid. This PSN downloadable title successfully combines explorative dungeon crawling like Diablo with strategy RPG elements similar to Fire Emblem. Despite the combination’s cohesion, SideQuest Studios’ opus fails to delve into either genre completely; its limited narrative… Read More »

By Aled Morgan, September 22, 2012 6 VG Review

Video games have come a long way in the past few decades. Once upon a time characters were no more than blocky abstractions. People were cubes, and bullets were smaller cubes. Later they became a handful of cubes – crude… Read More »

By Greg Galiffa, September 19, 2012 0 VG Review

When Retro/Grade starts, it ends. The game begins just as our hero, Rick Rocket, defeats its final boss. However, as the credits begin to roll, the continuing explosion Rick caused rips a hole in the time space continuum (or so I assume)… Read More »

By Aled Morgan, September 14, 2012 2 VG Review

How do you reconcile your lead character with the masochistic whims of a player? Wei Shen is an undercover cop, and to infiltrate the innermost ranks of the Sun On Yee, one of Hong Kong’s largest Triad’s, Shen must do… Read More »

By Mike Murphy, September 14, 2012 0 VG Review

Two years ago, Transformers: War for Cybertron delivered a worthwhile videogame adaptation to the oft-mishandled Transformers property.  In spite of the fast-paced shooting action and a great multiplayer mode, the title’s issues – sub-par AI and a lack of visual diversity… Read More »