Category: VG Review
There’s something about cars. There’s something about “going for a drive”; something about the entrancing hum of a long trip, through the trees and all that; something about the motion and the idea of the “get-away.” Need for Speed: Most Wanted,… Read More »
Everything has come down to this. All of the choices Lee has made reach fruition here in The Walking Dead: Episode 5 – No Time Left. I have to make amends, settle old scores, make drastic decisions, and go through… Read More »
I went into Orgarhythm not knowing exactly what to expect. The “rhythm strategy game” moniker was readily apparent on the download screen, but what does that entail? Essentially it boils down to timing and a rock, paper, scissors system. The… Read More »
Since Guild Wars 2 was first announced back in 2007, ArenaNet has worked to create an MMO that would do away with the monotonous grinding and player animosity that had plagued the genre since the days of Everquest. At the… Read More »
I’ve been fighting this war for six long years. I’ve loyally pledged myself to the Assassins, freeing the world from the machinations of the Templar order. I’ve traveled through the very fabric of time itself, following Desmond and his Assassin… Read More »
I don’t like what I’m going to say about Borderlands 2 because it’s difficult to objectively support. I’m going to say it anyway and do my best to provide evidence. The game is arrogant in its brash humor and elegant… Read More »
I shouldn’t like FTL. After continually failing to get more than an hour into the game, I should have quit. I should have had some moment of mulling that taught me to accept my failure, a moment where I thought about… Read More »
The trend of re-releasing games in high definition serves two equally positive purposes. Those who loved the game during its initial release get the opportunity to re-live what made these games so great, while gamers who missed it the first… Read More »
Without a villain to conquer, there can be no hero. However courageous and bold, a character can never be heroic without reason, without motivation, and without emotional foundation. With no villain and no hero, the tale is empty and insubstantial…. Read More »
Whether slaying dragons, traveling through time, conjuring spells, diffusing plots of world domination, or saving the princess (whatever castle she may be in), through the magic of video games, players can go places and do things that they might otherwise… Read More »