Category:  Previews

By Mike Murphy, April 19, 2012 0 Previews

This metroidvania-style action-platformer stars a down-on-his-luck Mexican trying to save the world with nothing but spandex tights, a luchador mask, and his own fists and feet. Oh, and there’s also his ability to switch between dimensions at will. Guacamelee! stands out among… Read More »

By Greg Galiffa, April 18, 2012 0 Previews

We begin on a vibrant beach. Crustaceous fiends click across the milky sand to our hero. The battle is sharp and dodgy. Rather than cool-downs and planted feet, our character hustles and slashes. This is the first segment in Perfect… Read More »

By Greg Galiffa, April 18, 2012 1 Previews

Transcripted is entrancing. At PAX East, we played the game for roughly 20 minutes, but it set its hooks deep. The game was originally created by French developer Alkemi, who is now working with TopWare Interactive for the release. During… Read More »

By Greg Galiffa, April 18, 2012 0 Previews

The rummy cobblestones of Port Royal set a path before a drab figure with a hook for a hand. Its streets are noxious, lit by the cool glow of gaslights. Ships creak; their rotted bows breaking waves into the harbor…. Read More »

By Dan McKenney, April 15, 2012 0 Previews

Take the core elements of the Rock Band series (playing with 4-5 members in a band), subtract the plastic instruments, add a whole lot of chaos, and you’ve got Harmonix’s next title: Rock Band Blitz. Hearkening back to previous Harmonix titles, Amplitude and Frequency, Blitz puts… Read More »

By Mike Murphy, April 15, 2012 10 Previews

Wargaming.net struck gold when it released World of Tanks, a massively multiplayer online game based on battles with classic tanks of the mid-20th century; servers now collectively number in the millions of users. Seeing the success that their ground-based, freemium-business-modeled… Read More »

By Dan Crabtree, April 12, 2012 2 Previews

The sun hangs wearily in the afternoon sky overlooking Bunker Hill, clouded by the smoke from thousands of spent muskets. Ubisoft Montreal Creative Director Alex Hutchinson explains that this is just one of a handful of poignant moments in the… Read More »

By Greg Galiffa, April 12, 2012 3 Previews

Sleeping Dogs has had an arduous journey throughout its development. It began as “True Crime: Hong Kong” and was to be the third installment in the series. Then Activision cancelled it. Then Square Enix picked it back up. And now,… Read More »

By Greg Galiffa, April 12, 2012 1 Previews

Mark of the Ninja is on a mission. Numerous ninja titles clutter the videogame stage with flashing katanas, dense fight numbers and a knack for remaining seen by enemies. The stealth aspect of a ninja’s finesse has been ignored in… Read More »

By Mike Murphy, April 11, 2012 1 Previews

New vault hunters, new villain, new classes, new monsters to kill, and a whole hell of a lot of new guns: this is what Borderlands 2 aims to bring to the table by expanding upon its highly successful predecessor, and I’ll… Read More »