Category: Previews
There are always new themes and trends that pervade gaming. As we discussed on the final episode of Big Red Potion, there have been a number of bubbles throughout gaming history during which particular genres rose in popularity and frequency… Read More »
Similar to Dead Space (and so tenderly described by our own Dan Crabtree), Resident Evil has gone down the abrasive road of action in the wake of its pivot-and-aim horror mechanics. Still, the Resident Evil 6 demo has proven the… Read More »
They’re tiny, cute, and filled with razor sharp teeth. No, I’m not talking about a legion of killer bunnies from Monty Python. These are the asura of Guild Wars 2. During the game’s final beta weekend, this race of magically… Read More »
World of Warplanes was impressive when I got to see it in action back at PAX East in April. The quick, no-nonsense battles combined with the promises of an RPG tech tree and shared experience points with both World of… Read More »
I finish my twenty-minute session with Hawken, a game that until E3 2012 I hadn’t heard of, and I immediately seek out the nearest team member. I am quite impressed with what I had played, but I have a few… Read More »
Isaac dated survival horror. Then he started coming home late, his space miner’s suit smelling like a different genre, and still survival horror stayed quietly by his side. He’d been fooling around with action horror. It never got bad enough… Read More »
It’s been two years since we’ve last seen Sam Fisher dealing out some stealth justice on terrorists, drug runners, militants, and a corrupt Third Echelon. With his former organization of espionage obliterated, I worried just a little that we’d seen… Read More »
Heavy Rain taught us that the mundane can become the humanizing. Remember putting away the Mars family groceries, buying a balloon, checking into a motel? Probably not, but the emotive effect sticks like a bad habit. These are people, we’re… Read More »
“Mature” and “Nintendo.” Two words that haven’t meshed in a long time. There have been mature games on Nintendo platforms, MadWorld, Dementium: The Ward, and No More Heroes come to mind, but the middling quality and distance between releases make… Read More »
Usually in video games, the enemies I dispatch are deserving of their virtual punishment. Merciless soldiers, vicious mercenaries, hostile aliens, violent ninjas, destructive demons, and more; all of them attack me without hesitation or care. If I’m the aggressor, they… Read More »