Category: Interviews
GamerNode was in San Francisco last week to meet up with Jens Andersson, the lead game designer at Starbreeze Studios for the video game, The Darkness, to talk about the features and to see it in action. The hour went… Read More »
GamerNode hooked up with game publisher CDV to see three of their newest PC games. Each game we saw was in an entirely different genre. The first title we put our magnifying glass to was Sherlock Holmes: The Awakened. Sherlock… Read More »
Late last week, GamerNode was honored to meet with Jordan Thomas, one of the designers of BioShock, to chat about Irrational Games’ upcoming title. We were able to see, first hand, just how things are shaping up with the game…. Read More »
We speak with Jeff Anderson, CEO of Turbine Inc.
Recently, I had a chance to chat with my buddy Jeffrey Anderson, the CEO of Turbine Inc. The first portion of our discussion was just him sharing some info on the future for Lord of the Rings Online (which you… Read More »
Shining Force EXA Interview
The strategy RPG series Shining Force enjoys an illustrious history dating back to the Sega Genesis, with a fan-base to match. There have been a number of Shining games that diverged from the core, turn-based gameplay mechanics, such as Shining:… Read More »
Ultima Online. Everquest. Asheron’s Call. Dark Age of Camelot. World of Warcraft. If you play video games, chances are you’ve heard at least three of those names before, and have played at least one. Massively Multiplayer Online RPGs (MMORPGs) are… Read More »
Guitar Hero Interview
I’ve been a huge fan of Guitar Hero since I first played the original game last year. I admit, before I played it I laughed at the idea of a "DDR clone with a stupid guitar controller," but I’ve since… Read More »
GamerNode Interviews Splash Damage
This year at QuakeCon 2006, GamerNode sat down (okay, stood) with Paul Wedgwood, owner and Creative Director of Splash Damage, the studio developing Enemy Territory: Quake Wars. The interview covers Splash Damage’s delay of the game into 2007, creating game… Read More »
Rayman Q&A
Ubisoft released the following Q&A session with developers in a press release Wednesday. 1.As far as I know, you haven't directly worked on a Rayman game in several years. Why return to the franchise now? The last Rayman I worked… Read More »
E3: Alliance Interview
Alliance: The Silent War, developed by Windwardmark, is a jaw-dropping first person shooter that will have you begging for more! Alliance covers over 90 years of combat, starting with WWI and shooting through to the present. We sat down at… Read More »