Category: Interviews
Halortal: When Portal and Halo collide
(tl;dr? All of the puzzle download links are on the last page for you!) At this point, I’m sure you’ve played Halo 3, and I’d sure hope you’ve played and beaten Portal already. (It’s only, like, 3 hours long. Go… Read More »
Last week we brought you an interview with Mr. Miyamoto, the creator of Mario and big influence with the latest Mario game, Super Mario Galaxy. This week we have another interview, this time from Super Mario Galaxy director Yoshiaki Koizumi…. Read More »
The Competitive Brawl: Hugs and Gimpy weigh in on Super Smash Bros Brawl
Before we begin, you need to prove that you’re worthy of reading this article. This was written for the elite, the hardcore, and the competitive Smasher. It contains references and discussions of advance techniques that are practiced in Melee, so… Read More »
RACE 07 game designer Diego Sartori
I recently met up with game designer Diego Sartori of the SimBin Development Team and had a chance to ask him some questions about their new racing game, RACE 07. The game is based upon the World Touring Car Championship…. Read More »
GDC 07: Hideo Kojima Interview
I dig me some Metal Gear Solid. It goes without saying then that I get excited when the developers come out to shed light on the game or even just its development processes. However, this isn’t just the developer, it’s… Read More »
We speak with Dungeon Runners’ lead designer Mark Tucker
“Good, free, or online?” asked Dungeon Runners’ Lead Designer Mark Tucker. “Yeah,” I told him. “The saying goes ‘good, free, or online: pick two.’” He laughed. “That would be a good motivational poster to hang on the wall.” For those… Read More »
We don’t usually do features about books on GamerNode, but one particular title did catch our attention. The book is entitled Exploiting Online Games: Cheating Massively Distributed Systems. With a title like that, how could you not want to look… Read More »
Late last week, GamerNode was honored to meet with Jordan Thomas, one of the designers of BioShock, to chat about Irrational Games’ upcoming title. We were able to see, first hand, just how things are shaping up with the game…. Read More »
GamerNode was in San Francisco last week to meet up with Jens Andersson, the lead game designer at Starbreeze Studios for the video game, The Darkness, to talk about the features and to see it in action. The hour went… Read More »
During a locked-doors meeting at E3 yesterday, legendary game designer, Shigeru Miyamoto, and Twilight Princess Director, Eiji Aonuma, sat down and discussed the Legend of Zelda franchise’s present, past, and future. The meeting was scheduled to be a Super Mario… Read More »