Category:  Features

By GamerNode Staff, September 23, 2010 0 Features

The GamerNode staff sat down over the weekend to have a roundtable discussion about the recent mega-release, Halo: Reach. While we managed to chat about the game for more than an hour, a nasty program error cut the recording short… Read More »

By Dan Crabtree, September 23, 2010 1 Features

Arguments about racism in any media form suck. One person is offended, and then the offender defends their right to offend while fending off offense from other offenders. That’s not at all what I’m talking about. This is not a… Read More »

By Jason Fanelli, September 23, 2010 0 Features

It’s that time again… Inspired by another GamerNodian’s recent feature on things to hate, I’m going on a bit of a rant about the definition of being a gamer, and what a gamer is in my eyes. Enjoy!   00:00… Read More »

By Anthony LaBella, September 22, 2010 0 Features

If you’ve been playing video games for a while, you know that commercially licensed games often stand out as particularly awful titles. Whether they are based on movies, cartoons, or novels, they are released consistently every year despite their poor… Read More »

By Dan Crabtree, September 22, 2010 0 Features

[flash width="540" height="328"]http:/www.youtube.com/v/bgEKXcHiubg?fs=1&hl=en_US&rel=0&color1=0xe1600f&color2=0xfebd01[/flash] With the preemptive leak of the Bioshock: Infinite gameplay footage seen for the first time almost a month ago at a press conference in New York, gamers are even more curious to know just what it means…. Read More »

By Mike Murphy, September 20, 2010 0 Features

When Grand Theft Auto III arrived back in 2001, an unspoken rule appeared in the world of videogames. A rule that made it mandatory for every open-world game to have as much varied content and things for players to do… Read More »

By GamerNode Staff, September 17, 2010 0 Features

Cutscenes: the parts of video games where you become the audience. For years now, there has been extensive debate over the issue of these non-interactive mini-movies and whether the modern generation of gaming has changed the way we play, and… Read More »

By Kyle Hilliard, September 15, 2010 0 Features

There are some things that bother me. It may be strange to complain so specifically about something that I love so dearly (video games, if you weren’t sure), but the following outlined "things," — for lack of a better term… Read More »

By Nikki Lee, September 14, 2010 0 Features

You’ve probably heard the term "gamer girl," meaning a girl who’s immersed in the videogame world on a regular basis.  I wouldn’t call myself by this name, despite owning two level-80 characters in World of Warcraft, in addition to a… Read More »

By Mike Murphy, September 6, 2010 0 Features

Several gamers say that sequels can ruin a franchise, that they can cause a good game to be bled out for money and profit. However, this past year proves that sequels can actually be capable of restoring franchises and turning… Read More »