All Posts by: Mike Murphy

By Mike Murphy, January 20, 2011 0 GN

Despite the massive legal battle going on between Activision, Electronic Arts, Jason West, and Vince Zampella that has the ownership rights to the Modern Warfare name up in the air, Modern Warfare 3 is already deep into development by a… Read More »

By Mike Murphy, January 20, 2011 0 Previews

Destruction. That’s one word that just about sums up what made Red Faction: Guerilla entertaining. If you came across a structure filled with enemies, the answer was to just whip out your biggest toys and blow the whole place to… Read More »

By Mike Murphy, January 20, 2011 0 Previews

A game starring Russian stacking dolls sounds like a bizarre, absurd, and downright ludicrous idea at first. Old, outdated toys that haven’t been in mainstream demand for nearly a century would not be anywhere near most people’s top 50 ideas… Read More »

By Mike Murphy, January 20, 2011 0 Interviews

WWE Superstar and current Intercontinental Champion Kofi Kingston was on hand at THQ’s Gamers Week on January 13th to help promote WWE All-Stars. An avid gamer, Kingston was approached by News Director Mike Murphy on his gaming history, what he’s… Read More »

By Mike Murphy, January 19, 2011 0 GN

A week ago, Epic Games secretly filed a few trademarks for a mysterious new project titled Gears of War: Exile. Today, the existence of those trademarks have finally surfaced on the internet. There are three trademarks centered on Gears of… Read More »

WWE All-Stars Hands-On Preview

By Mike Murphy, January 19, 2011 0 Previews

The crowd is chanting my name in unison. I size up my opponent as his red-glowing body slowly rises from the mat. He notices too late that I am going for my finishing maneuver. I wrap him up in a… Read More »

By Mike Murphy, January 19, 2011 0 Interviews

THQ San Diego’s Senior Designer David Friedland took some time last week to sit down with News Director Mike Murphy to talk WWE All-Stars. Friedland discusses the stylized gameplay and visuals, his favorite wrestlers to use in the game, how… Read More »

By Mike Murphy, January 19, 2011 0 Interviews

When Double Fine Project Lead Lee Petty and studio head Tim Schafer were flown into New York at the last minute to help promote their upcoming title Stacking at THQ’s Gamers Week, GamerNode’s Mike Murphy did not pass up the… Read More »

By Mike Murphy, January 18, 2011 0 GN

Ubisoft has released its second free batch of DLC for Assassin’s Creed: Brotherhood, the Animus Project Update 2.0, for both Xbox LIVE and PlayStation Network. The update provides a new game mode in Chest Capture and the new Pienza map…. Read More »

By Mike Murphy, January 18, 2011 0 Features

Your palms are sweating, nerves flaring. You grit your teeth as your brain sends the frantic commands to your fingers to move and press the appropriate buttons. The health bars are dwindling, and special move meters rising. You get off… Read More »