All Posts by: Mike Murphy

By Mike Murphy, July 3, 2012 0 VG Review

A few survivors from my group and I are traveling with a pair of men who are living at their dairy farm near our encampment. We’re on our way to the estate in order to complete a fair exchange of… Read More »

By Mike Murphy, June 28, 2012 0 GN

After five years of development and a release window of “when it’s ready,” Guild Wars 2 finally has a firm, official release date for both North America and Europe: August 28th. The announcement comes just under three weeks removed from… Read More »

By Mike Murphy, June 22, 2012 0 Previews

It’s been two years since we’ve last seen Sam Fisher dealing out some stealth justice on terrorists, drug runners, militants, and a corrupt Third Echelon. With his former organization of espionage obliterated, I worried just a little that we’d seen… Read More »

By Mike Murphy, June 21, 2012 3 Previews

Usually in video games, the enemies I dispatch are deserving of their virtual punishment. Merciless soldiers, vicious mercenaries, hostile aliens, violent ninjas, destructive demons, and more; all of them attack me without hesitation or care. If I’m the aggressor, they… Read More »

By Mike Murphy, June 21, 2012 0 Previews

Back when Capcom revealed that DmC would be Dante’s origin story, and that the muscular, white-haired demon was to be portrayed by a skinny, black-haired dude who looked like he came from 1970s punk rock, fans became a little upset…. Read More »

By Mike Murphy, June 15, 2012 1 Previews

Back in April, PAX East offered me an introductory course to the basic improvements, enhancements, and general feel of Borderlands 2. Through it I got a taste for the new guns, wildlife, and expanded leveling system that are being offered… Read More »

By Mike Murphy, June 15, 2012 1 Previews

Everyone had the opportunity to witness the first of Call of Duty: Black Ops II’s two E3 demos when it closed out Microsoft’s media briefing. Another US city, Los Angeles, is lit ablaze as David Mason tries desperately to protect… Read More »

By Mike Murphy, June 11, 2012 0 Previews

When I was first introduced to XCOM: Enemy Unknown at PAX East just over two months ago, the developers at Firaxis Games introduced me to the game’s basic concepts and mechanics as well as the XCOM organization and its soldiers…. Read More »

By Mike Murphy, June 10, 2012 1 Previews

In this technological age, knowledge is power. The more you know, whether it be about people, places, or things, the better off you are. Combine all three, along with the wherewithal to use it to your advantage, and you have… Read More »

By Mike Murphy, June 10, 2012 2 Previews

Back in 2010 when I played Disney Epic Mickey, I found it to be a rewarding experience, as did Senior Editor Jason Fanelli. The game was dripping with Disney history and style, which when combined with its interesting combat and… Read More »