All Posts by: Anthony LaBella
It’s kill or be killed in Far Cry 3‘s world. Viscous animals and psychopathic villains alike pose a threat to the player. In order to fight back, one must hone their survival skills, acclimate to the tropical island, and maybe… Read More »
The developer/player relationship often moves in one direction – the developer delivers a product, the player experiences it, and the two parties move on. Every so often, though, the developer asks the player to go above and beyond those boundaries… Read More »
THQ has faced its fair share of financial problems recently, and now the company has filed for bankruptcy in the face of such dire straits. The publisher will sell the majority of its US assets – including its publishing operation… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
The 55th Annual Grammy Awards nominees were announced last night and among them is thatgamecompany’s Journey, which received a nod for “Best Score Soundtrack for Visual Media.” Austin Wintory, who composed Journey‘s original score, finds himself alongside legends such as… Read More »
The debate on video games as art continues, but the Museum of Modern Art’s recent decision to include video games in its collection may help one side of the argument. MoMA has selected 14 video games in its initial collection… Read More »
It’s time for another edition of The Sandbox, the weekly feature in which the GamerNode team members reveal what we’ve been playing over the past few days and what we’ve got on our plates for the weekend. This week we… Read More »
There’s a certain craft to perfecting the expanded re-release. I’ve seen enough director’s cuts of films to know that some changes aren’t for the best. That problem isn’t as severe in the videogame medium, but there have been cases in… Read More »
I went into Orgarhythm not knowing exactly what to expect. The “rhythm strategy game” moniker was readily apparent on the download screen, but what does that entail? Essentially it boils down to timing and a rock, paper, scissors system. The… Read More »