All Posts by: Eddie Inzauto
For those of you who may have been unaware, Tokyo’s Makuhari Messe International Convention Complex played host to the 2008 AOU Amusement Expo this weekend. The show is dedicated to all things arcade, and that means Street Fighter IV news…. Read More »
Last week, GamerNode reported that industry insiders were pointing towards the resignation of Toshiba’s HD-DVD format from the war with rival Blu-ray. As of yesterday, the surrender has become official. Toshiba has come to their decision after a Tuesday (Japan… Read More »
Endless Ocean for the Nintendo Wii is the type of game that is likely to have just two groups of critics. There will be those who fall in love with the game’s sense of freedom, open-endedness, relaxing pace, and relative… Read More »
Well look what we have here. This week’s Virtual Console update features two excellent classic gaming experiences in Ninja Gaiden III: The Ancient Ship of Doom for the NES and Phantasy Star II for the Sega Genesis. Today, my Wii… Read More »
After having the chance to preview Penumbra: Black Plague, I was eager to dive deeper into the dark, Lovecraft-like tale and to play more with the pervasive physics-based game engine. After completing the game in its entirety, I must say… Read More »
Soma Bringer, the Monolith and Nintendo collaboration coming to the DS later this year (Feb 28th in Japan), is shaping up to be quite a little gem of an RPG. Back in November, Japan’s Famitsu magazine clued us in on… Read More »
There was a lot of great writing going on in videogames last year. Gamers were given the gifts of Bioshock, The Orange Box, Mass Effect, etc. – and we were happy. When the Writer’s Guild of America decided to honor… Read More »
Is bigger always better? Not according to Bethesda spokesperson Pete Hines, who has revealed in a recent interview that the world of Fallout 3 will be anywhere from 50 to 80 percent the size of Oblivion’s sprawling countryside. I guess… Read More »
I came into this week thinking that by today (or maybe Saturday), I would have written a column about love in video games. It’s a topic I’ve been meaning to address for some time now, and this seemed as good… Read More »
Starcraft: Ghost didn’t make it onto Blizzard’s list of canceled games at this year’s D.I.C.E. Summit, so when MTV had the chance to sit down with Blizzard co-founder Frank Pearce, it was an obvious topic for discussion. When asked why… Read More »